Crimson Desert Unique Weapons Guide: All Locations and Interactive Map

In Crimson Desert, you’ll come across a wide range of weapons sourced from crafting, enemy drops, and merchants. While many weapons share the same overall baseline stats and the same refinement routes, a handful of rare unique weapons stand out because they arrive with special Abyss Gear baked in—gear that grants distinct attacks.

This walkthrough compiles all currently known unique weapons, including where each one can be picked up. It also covers unique weapons that are limited to specific playable characters: Kliff, Damiane, and Oongka.

If you’re hunting for a particular weapon, use the links below to jump straight to the relevant sections:

  • All Unique Weapons in Crimson Desert
  • How to Obtain All Unique Weapons

Weapon categories vary in who can use them. Certain weapon types are restricted to specific playable characters, including:

  • One-handed Swords, Maces, Axes – Kliff, Oongka
  • One-handed Rapiers – Damiane
  • Two-handed Swords – All
  • Two-handed Spears/Halberds – All
  • Two-handed Greataxes/Warhammers – Oongka
  • Bows – Kliff
  • Pistols/Muskets/Shotguns – Damiane
  • Blasters – Oongka
  • Shields/Large Shields – Kliff, Oongka
  • Folding Shields – Damiane

Weapons can be temporarily enhanced with a Grindstone, while blacksmith refinement offers permanent improvements. Like Armor, weapons also include Abyss Gear slots that you can fill at any Witch you encounter during your travels. Many unique weapons already have Abyss Gear installed; in some cases, you may want to remove the existing Abyss Gear to slot in different gear on the same weapon.

Where to Find Unique Weapons

Unique weapons are obtainable from Treasure Chests and Sanctums, as boss loot from tougher encounters, as rewards for completing quests, or by exploring the open world.

The table below lists the locations for every unique weapon found in Crimson Desert, including those exclusive to Kliff, Damiane, and Oongka.

All Known Unique Weapons in Crimson Desert

Crimson Desert Unique Weapons List

  • Attack +1
  • Critical Rate Level 1
  • Kliff
  • Oongka
  • Defense +3
  • Guard Stamina Cost -3%
  • N/A
  • Oongka
  • Attack +1
  • Attack Speed Level 1
  • Damage Reduction +1
  • Guard Stamina Cost -3%
  • Defense +3
  • Defense +3
  • Damiane
  • Attack +2
  • Damage Increases With Consecutive Attacks
  • Attack Speed Level 1
  • All
  • Damage to Beasts +4%
  • Attack Speed Level 1
  • Attack +1
  • Attack +1
  • Attack Speed Level 1
  • Attack +1
  • Kliff
  • Crow Storm
  • Attack +1
  • Critical Rate Level 1
  • Ator’s Orb
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Health Siphon Level 1
  • Attack +1
  • Recover Resource on Kill
  • Attack +1
  • Attack Speed Level 1
  • Attack +1
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Attack +1
  • Damage to Earthen Beings +4%
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Attack +1
  • Attack Speed Level 1
  • Greysoul Howling
  • Attack +1
  • Attack Speed Level 1
  • Sprit Siphon Level 1
  • Attack Speed Level 1
  • Attack +1
  • Stamina Siphon Level 1
  • Attack Speed Level 1
  • Attack +1
  • Chance to Skin Extra Hide +10%
  • Damage to Machines +4%
  • Critical Rate Level 1
  • Attack +1
  • Attack +1
  • Damage to Walkers +4%
  • Critical Rate Level 1
  • Guard Stamina Cost -3%
  • Guard Stamina Cost -3%
  • Attack +1
  • Recover Resource on Kill
  • Critical Rate Level 1
  • Attack +2
  • Critical Rate Level 1
  • Health Siphon Level 1
  • Dark Crescent
  • Sprit Siphon Level 1
  • Critical Rate Level 1
  • Attack +1
  • Damage to Abyssal Creatures +4%
  • Critical Rate Level 1
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Attack +1
  • Hound’s Claws
  • Attack +1
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Stamina Siphon Level 1
  • Attack +1
  • Attack +1
  • Critical Rate Level 1
  • Attack +1
  • Attack Speed Level 1
  • Damage to Beasts +4%
  • Damage to Walkers +4%
  • Attack Speed Level 1
  • Attack Speed Level 1
  • Damage to Humanoids +4%
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Damage to Machines +4%
  • Attack +1
  • Attack +1
  • Critical Rate Level 1
  • Damage to Machines +4%
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Ground Surge
  • Attack +1
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Attack +1
  • Damage to Mighty Foes +4%
  • Defense +3
  • Damage Reduction +1
  • Stamina Siphon Level 1
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Lightning God’s Affliction
  • Attack +1
  • Critical Rate Level 1
  • Attack +1
  • Critical Rate Level 1
  • Critical Rate Level 1
  • Attack Speed Level 2
  • Attack +1
  • Critical Rate Level 1
  • Attack Speed Level 1
  • Attack +1
  • Recover Resource on Kill
  • Attack Speed Level 1
  • Critical Rate Level 1
  • Attack +1
  • Attack Speed Level 1
  • Damage to Mighty Foes +4%
  • Attack +1
  • Critical Rate Level 1
  • Attack +1
  • Critical Rate Level 1
  • Spirit’s Judgement
  • Attack +1
  • Critical Rate Level 1
  • Attack +1
  • Attack +1
  • Attack Speed Level 1
  • Order From Above
  • Damage to Walkers +4%
  • Attack +1
  • Wind Slash
  • Attack +1
  • Attack Speed Level 1
  • Crow’s Pursuit
  • Attack Speed Level 1
  • Attack +1
  • Warden of Darkness
  • Attack +1
  • Attack Speed Level 1
  • Piercing Bloom
  • Damage to Humanoids +4%
  • Critical Rate Level 1
  • Abyssal Rays
  • Attack +2
  • Attack +1
  • Wound of Darkness
  • Critical Rate Level 1
  • Attack +1
  • Attack +1
  • Critical Rate Level 1
  • Health Siphon Level 1
  • Damage to Humanoids +4%
  • Damage to Walkers +4%
  • Damage to Mighty Foes +4%
  • Damage to Mighty Foes +4%
  • Attack Speed Level 1
  • Attack +1
  • Critical Rate Level 1
  • Damage to Mighty Foes +4%
  • Attack Speed Level 1
  • Damage to Mighty Foes +4%
  • Attack +1
  • Attack Speed Level 1

How to Obtain All Unique Weapons

Trying to complete a specific set, or missing one particular weapon and not sure where it went? Jump to the dedicated location guides listed below:

  • How to Get the Beehive Club – Location Guide
  • How to Get the Darkbringer Sword – Location Guide
  • How to Get the Fated Shadow Sword Early (Greysoul Howling Abyss Gear)
  • How to Get the Frozen Anguish – Location Guide
  • How to Get the Hwando Sword – Location Guide
  • How to Get the Righteous Verdict Sword – Location Guide
  • How to Get the Soul Spear – Location Guide
  • How to Get the Vow of the Dead King

Demeniss Unique Weapons

  • Demeniss Royal Guard Shield Location
  • Reward: Demeniss Royal Guard Shield

In the southwest corner of the Church of East Demeniss, you’ll spot a large statue positioned in front of an open tomb. This area leads into the Church of East Demeniss Chambers.

Step into the chambers and follow the route until you reach an open space. Watch your footing—this stretch includes dangers like traps and falling objects. When you arrive at the room, pull the handle mounted on the northern wall.

Next, carefully cross the two traps. Once you reach the stairs on the other side, make sure you deal with the tripwire guarding the following doorway, either by triggering it early or avoiding it entirely.

After the tripwire is handled, pull the handle on the eastern wall. That action will uncover the Demeniss Royal Guard Shield, which rests on top of an altar.

Crimson Desert Unique Weapons

  • Acria Sword Location
  • Reward: Acria Sword

When you arrive at the pottery workshop in Sandshift Basin, look for the building with a stack of pots beside an open doorway.

Go inside and climb down the hole in the floor. This descent brings you to the Crimson Desert Ancestors’ Ruins.

Keep following the stairs until you reach a flooded area. At the bottom of the stairs, pull the handle on the northwestern wall. Avoid the fire trap, then carefully cross the room and continue through the newly opened door. If you do catch fire, roll until the flames stop affecting you.

In the next chamber, activate the two lanterns positioned on opposite sides of the room. Doing so reveals a hidden passage.

Once the passage is open, climb the stairs and proceed through carefully. Along the route you’ll need to dodge or time your movement around the saw and swing traps.

At the end of the passage, pull the handle on the northeastern wall. This reveals the Acria Sword sitting atop an altar.

Up Next: How to Get the Beehive Club – Location Guide

Top Guide Sections

  • Things to Do First in Crimson Desert
  • Essential Tips and Tricks
  • Walkthrough
  • Things Crimson Desert Doesn’t Tell You

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