Gothic 1 Remake Chapter 2 Guide: Faction Missions and Escape Paths

Gothic 1 Remake’s Chapter 2 kicks off as soon as you align yourself with one of the game’s big camp factions. Once you’ve got allies in your corner, the next step is figuring out how to move closer to escape—starting with faction-specific missions that quickly put you in other camps’ territory.

Key takeaways

  • Chapter 2 begins after you join a major camp faction, and it launches once you’ve secured allies.
  • You can only choose one faction per playthrough, but Chapter 2 still starts regardless of which camp you’re allied with.
  • Starting Chapter 2 with the Old or New Camps gives you “The Brotherhood’s Plan,” while choosing the Swamp Camp starts “The Lost Apprentice.”
  • “The Brotherhood’s Plan” sends you to the Swamp Camp to locate Caine, who is tied to Cor Kalom.
  • After reporting Caine’s fate, Cor Kalom directs you to Y’Berion, and you can also request a reward worth 50 Ore Nuggets.

Chapter 2 and which quest you start

Chapter 2 of Gothic 1 Remake begins when you pledge yourself to one of the major camp factions. After you’ve found allies, the walkthrough focus shifts to what you can do to help get out of the miserable situation you’re trapped in.

Even though you can commit to only one faction in a single run, Chapter 2 will still start no matter which camp you picked. If you begin the chapter while aligned with the Old or New Camps, you’ll get the quest The Brotherhood’s Plan. If you start Chapter 2 as part of the Swamp Camp, you instead receive a quest titled The Lost Apprentice.

Editorial perspective: Old Camp allegiance

Because only one route could be chosen, this walkthrough is written from the standpoint of Old Camp Allegiance. If you picked a different camp, you can still use the guidance, but you may need to swap out instructions about who you report to—using the key members of the camp you actually joined.

The note also warns that there could be larger moments in the story and quest lines where the game diverges from this walkthrough, depending on choices and alignment.

The guide then offers jump points for the main objectives, or you can read the complete walkthrough straight through. The listed jump targets are: Start The Brotherhood’s Plan Quest, Start The Lost Apprentice Quest, Return to Raven, and Return to Cor Kalom.

  • Start The Brotherhood’s Plan Quest
  • Start The Lost Apprentice Quest
  • Return to Raven
  • Return to Cor Kalom

Start The Brotherhood’s Plan Quest

After completing Admission to the Old Camp, speak with Raven to receive your next mission, The Brotherhood’s Plan. Raven wants you to go to the Swamp Camp and contact their Old Camp informant, Caine. He also stresses discretion—make sure you don’t accidentally reveal your allegiance.

With the task in mind, travel to the Swamp Camp and begin searching for Caine.

Start The Lost Apprentice Quest

  • In-game objective for The Brotherhood’s Plan: “I should talk to Caine.”

Once you arrive at the Swamp Camp, use the in-game signage that leads you toward the potions area.

When you reach the staircase marked by a sign above it, climb all the way to the top platform. There, you’ll find Cor Kalom’s laboratory. Since Caine is Cor Kalom’s apprentice, he should be inside.

At the top, a Templar guarding the front will stop you. He’s suspicious because you’re a Shadow. You’ll explain that you’re looking for Caine, and he’ll ask why.

If you choose the dialogue option “It’s about ore. Caine still owes us.”, the Templar accepts the explanation. He tells you Cor Kalom is angry because he didn’t show up today, and instructs you to go in and speak with Kalom.

Inside, Kalom is blunt and to the point. Caine didn’t arrive today, and Kalom needs you to track him down. This is what begins The Lost Apprentice quest.

Return to Raven

After you locate Caine during The Lost Apprentice, your progress in The Brotherhood’s Plan updates.

  • In-game objective for The Brotherhood’s Plan: “Raven will want to know about Caine.”

To advance the next stage of The Brotherhood’s Plan, head back to Raven in the Old Camp castle.

When you talk to Raven, he’s shocked to learn what happened to Caine, but he ultimately suggests that you should use the amulet you’ve acquired to earn Cor Kalom’s trust. He implies you may be able to figure out what Cor Kalom’s group is planning.

  • In-game objective for The Brotherhood’s Plan: “I’m supposed make myself useful with the Brotherhood.”

Return to Cor Kalom

  • In-game objective for The Lost Apprentice: “I should report back to Cor Kalom.”

To finish The Lost Apprentice, you’ll need to inform Kalom that Caine has died. Return to the Swamp Camp, climb the stairs to Cor Kalom’s laboratory, and tell him the news.

During the conversation, your character shows the Strange Amulet to Cor Kalom. Kalom explains that it’s pulsing with the Sleeper’s magic, and then orders you to bring the amulet to Y’Berion, the Swamp Camp leader, immediately.

You can also ask Cor Kalom for a reward, which triggers him to give you 50 Ore Nuggets.

When the dialogue ends, the quest completes and you instantly earn 1,000 Experience Points. A new quest, Y’Berion, starts right away as well.

Up Next: Quests

Top Guide Sections

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