Total War: Warhammer III Lords of the End Times DLC Adds Glottkin, Boris, Thanquol
Creative Assembly has shared new details for Total War: Warhammer III expansion Lords of the End Times, outlining three legendary lords—Glottkin (Otto, Ethrac, and Ghurk), Boris Todbringer, and Thanquol—along with their accompanying rosters, unique mechanics, and campaign entry points. The DLC lands on PC on September 24.
Glottkin arrive as a Chaos Warriors faction built around Nurgle
The first legendary lord showcase centers on the Glottkin, effectively three characters in one: Otto, Ethrac, and Ghurk Glott. Their story ties back to being marked by Nurgle before they were even born, with their parents’ deaths at the hands of the Empire triggering their horrific transformation. In battle, Otto and the magic-wielding Ethrac travel atop Ghurk, combining extreme durability, close-range power, and Nurgle-themed sorcery.
The Glottkin lead Host of the Triplets, a Chaos Warriors faction strongly linked to Nurgle. During battles, collected souls can be spent on Nurgle’s Gifts, including:
- Rituals of Decay, which provide additional campaign map and combat effects
- Grandfather’s Blessings, which strengthen lords and heroes
How the Glottkin campaign mechanics work
A key feature is the Gardens of Corruption system. Settlements you capture can be converted into Gardens of Corruption—or alternatively into Dark Fortresses.
- What Gardens do: they expand the Chaos Warriors toolkit by adding demonic Nurgle units to your available armies.
- What can join later: Nurglings, Plaguebearers, and Soul Grinders are among the additions as your campaign develops.
- Planning is required: the number of Gardens is limited, so where you place them will matter.
Where you start and what your early goals are
The Glottkin campaign begins in Norsca. At first, the objective is to subjugate local tribes by taking their capitals and turning them into your vassals. As your influence grows, Nurgle’s favor increases. Later you gain more freedom, but the core direction remains fixed: push south, capture Altdorf, and ultimately deal with the Empire.
Recruit Nurgle champions and expand into new unit types
The Glottkin themselves are described as a flexible lord option combining survivability, brutal melee output, and Nurgle magic. Improving their unique skill tree increases healing potential and reduces the cost of spells.
Beyond the lord, the expansion adds recruitable Nurgle powerhouses with campaign-based conditions. Four legendary champions are listed:
- Gutrot Spume — an anti-large specialist with a powerful axe and tentacle attacks replacing a lost arm
- Orghotts Daemonspew — heavily armored, designed for deleting infantry, and able to ride Maggoth
- Morbidex Twiceborn — another infantry-killer who can summon Nurglings, heal them, and temporarily protect them from death
- Bloab Rotspawned — a Nurgle mage combined with a large-unit fighter, also able to fight from Maggoth
The Glottkin roster expands further with elite and specialized units, including:
- Putrid Blightkings
- Giant Spined Chaos Beast, noted as fast with health regeneration
- Flayerkin variants featuring blades for hands
- Chaos Siege Giant breaker unit
- Basilisk, which weakens enemy forces
Regiments of Renown round things out, including:
- Sons of the Last Plague, spreading disease to nearby enemies
- Bane of Wittengast, an especially hard-to-kill variant of the Giant Spined Chaos Beast
- Repugnauts of Brass Keep, elite Putrid Blightkings that bolster allied healing and nearby allies’ resistance
Boris Todbringer is built for direct combat with Middenland culture
The second legendary lord is Boris Todbringer, the Elector of Middenland. He has appeared in the setting before, but Lords of the End Times is set to give him a much larger role.
Todbringer is framed as a fighter-focused lord who can battle on foot or use mounts including a warhorse, pegasus, or griffin. His army is closely tied to the cult of Ulric and Middenland’s military traditions.
New units for his faction include:
- Warriors of Ulric
- Knights Panther (heavy cavalry)
- Priests of Ulric
- Wolfkini, described as resistant to psychological effects
- Hunting Hounds, a fast option
More elite forces are also listed:
- Knights of the White Wolf
- Teutogen Guard
Todbringer’s legendary hero and additional artillery
His legendary hero is Ar-Ulric Emil Valgeir, the high priest of Ulric. He supports allies with prayers and also fights from the front line. Middenland’s additions also include the Celestial Hurricanium.
Thanquol returns riding Boneripper, supported by Skaven melee, ranged, and Nurgle-like pestilence
The final legendary lord is Thanquol, one of the most recognizable Skaven figures in the wider Warhammer universe. The Grey Seer fights atop Boneripper, a four-armed rat-mounted beast, using both destructive magic and sickness-themed attacks.
Among his support options are Pusbags, described as extremely cheap, disposable units that explode on death and spread disease around them.
Stormfiends: the six-variant combat centerpiece
The largest variety comes from Stormfiends, available in six variants. For melee, the listed loadouts are:
- Shock Gauntlets
- Grinderfists
- Doom-Flayers
For ranged engagements, the variants include:
- Windlaunchers
- Warpfire
- Rattling Cannons
Four Verminlord types for different battlefield roles
Skaven also gain four kinds of Verminlords:
- Corruptors — specialists for fighting infantry and spreading plague
- Warpseers — use magic against large units
- Warbringers — focused on melee combat
- Deceivers — armed for ranged combat and capable of teleporting
Thanquol’s legendary hero and signature war machines
Thanquol’s legendary hero is Skreech Verminking, described as a raised-up demon of the Great Horned Rat. Also listed are Cauldron of a Thousand Poxes and the Warp-Doom Magma Cannon.
Release date and platform
Total War: Warhammer III – Lords of the End Times releases on September 24 for PC.


