Noveria: Contamination Interactive Map Guide for Peak 15 to Rift Station

If you’re working through Noveria’s Peak 15 area on the way to Rift Station, “Noveria: Contamination” is the last step in that early stretch—an endurance check that mixes combat, loot scouting, and a few dialogue/tech decisions that affect how you get past the quarantine setup.

Background

“Contamination” becomes available once you’ve finished two earlier Noveria missions: “Noveria: Reconnect Landlines” and “Noveria: Reactor Repair,” which bring Mira VI back online. After Peak 15 is restored, this mission becomes the final obstacle before you reach the tram checkpoint leading toward Rift Station.

Mission Stats

Essential Stats

  • Persuasion Points: N/A
  • Minimum Decryption: Average Decryption
  • Minimum Electronics: Hard Electronics

How to Complete Contamination and Clear the Chamber

  • Prerequisite: Complete “Noveria: Reactor Repair” and “Noveria: Reconnect Landlines”

With Peak 15 running again, you’ll have one final zone to push through: a quarantine checkpoint situated before the tram station. Start by entering the door directly across from the one you used to reach the roof. You’ll find yourself in the same hallway where bugs previously burst up through the floor during the Mira repair sequence.

Head south through the hallway until you reach the end. There you’ll spot two doors—go into the right-hand one to reach the control room.

Inside the control room, take a moment to scan two loot spots:

  • Crate — located in the north-west corner of the control room.
  • Junk Bin — also in the north-west corner of the control room.

Once you’ve looted those, you’ll see hostile bug enemies behind the bulletproof glass in the quarantine area. There’s also a computer log here that outlines what happened to the Salarian lying on the ground.

Now talk to Mira VI. The game makes it clear you can’t simply walk through the quarantine area—the Decontamination Chamber, containing two bug targets, is the only route onward to the Tram Station. Mira VI also lays out three different approaches you can take:

  1. Repair the Plasma Purge console using Hard Electronics — Bring Garrus and/or Tali if you want the best odds here. The hacking challenge is tough, and you’ll also be set up for more enemy kills, which translates into the highest XP gain among the options.
  2. Bypass the quarantine door so you can deal with them directly — This route requires Average Decryption, and it can be done with Kaidan, Garrus, or Tali in your party. Because the hack is less difficult than the hard-electronics route, this choice yields slightly less XP.
  3. Tell Mira to “just open the door,” then choose “Do it anyway” — This is the lowest XP path, since you mainly earn experience from the bug kills rather than from a successful tech interaction. However, if you don’t have Kaidan, Garrus, or Tali available, it may be your only practical option. The guide notes that you’d have to travel all the way back to the Normandy to swap party members if you want another approach.

If you couldn’t activate the Plasma Purge, the bugs should still be manageable. Since there’s only a single entrance and exit into their chamber, you can use that choke point: let the enemies funnel toward your squad, then pick them off with ranged fire. If any get close enough to become dangerous, you can close the door to separate yourself again and try the engagement anew.

After you clear the first threat and move deeper, you’ll run into additional smaller bug enemies. The key here is to kill them before they can close distance—if they reach you, they explode and coat you in acid.

Once those rooms are handled, the remainder of the route to the tram is straightforward. As long as you eliminated every enemy in the two preceding areas, grabbed the items from the control room, and spoke to Mira (including using the computer terminal), there shouldn’t be any additional tasks before you board the tram. Ride it to Rift Station, where more Noveria events await.

Want more Mass Effect help? Look for additional pages covering items like Legendary Edition changes, general how-to guidance, key choices and consequences, romance options, walkthrough coverage, and side quests.

Up Next: Rift Station

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