World of Warcraft: Dundun’s Loa of Plenty Doubles Depths Loot in Warcraft Midnight

In World of Warcraft, the second season of Warcraft Midnight is adding a new way to squeeze more value out of your run through the Depths—if you can spot a very particular Loa. Dundun, the Loa of Plenty, can boost what you walk away with at the end of a Depth, turning a single run into a noticeably bigger haul.

Quick facts on Dundun and how to trigger his rewards

  • Dundun is tied to the “rich/abundant Depths” activity and increases end-of-run rewards
  • To find him, you must raise your Depths progression to level 3
  • Meeting Dundun lets you request his blessing for the current Depth
  • Rewards can include more “void coins,” doubled experience for Valeera, a guaranteed housing item, and two rich chests instead of one (costing two keys)
  • Dundun appears as a shrine-like object that may look out of place until you hover your mouse over it
  • A chat command can help you target him quickly: “/target Dundun”
  • The blessing applies per Depth, and if you encounter him again you must choose one reward category

Dundun’s function is straightforward: locate him inside a Depth, speak to him, and ask for his blessing for that specific run. Doing so adds extra loot at the end, covering essentially the main reward types players chase in Depths. That means a larger pile of void coins, Valeera getting double experience, a guaranteed housing item, and the chance for two rich chests rather than a single one—though that option requires two keys to open both.

What you need before Dundun can show up

Before you can even start hunting Dundun, you have to reach Depths progression level 3. Your progression climbs as you complete rich Depths, and the pace depends on how demanding the run is and how many chests you open by the end.

Once you’ve met that requirement, the challenge becomes recognizing Dundun in the environment. When he appears, he’s presented as a shrine—but it’s intentionally easy to miss. The object doesn’t fit naturally into the Depths space, and examples include things like a paper flamingo, a replica of a bush, or even a Lorenhall-style warning sign. At a glance, it can blend in or simply look like part of the scene.

The workaround is to hover your mouse over the odd shrine object. When you do, your cursor changes into a speech bubble prompt at the lower part of the object, allowing you to talk to Dundun.

How to find Dundun faster (and what can go wrong)

If you want the quickest method, the game provides a simple targeting trick. After entering the Depth, type “/target Dundun” into chat. The game will attempt to lock onto Dundun—then you can right-click him and mark him with a clear symbol so you can spot him immediately.

However, this isn’t foolproof. Some Depths are large enough that Dundun can be outside your current visibility range and not loaded in yet. If that happens, simply use the command again later during your run once he’s in range.

Dundun can be encountered across multiple Depths, but not repeatedly within the same one. If you find him again in later runs, the blessing system shifts: you’re offered a new choice rather than getting every boosted reward aspect again. At that point, you must select one of the following categories: Lorenmünzen, Leerenlichtmergel, experience for Valeera, or housing decorations.

Community commentary around the update highlights the practical impact. Dundun is seen as a pleasant addition that helps players farm more efficiently for what they actually want, with the Depths themselves described as generally comfortable—though some players may find them a bit too easy, especially when running a high-level Valeera. The new mechanics, however, are also praised for making runs feel more engaging.

Beyond Dundun, the update also improves other loot sources in the season, including treasure hunts (“Beutejagden”).

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.