Violet Fencer II Walkthrough: Bomb & Flame Stones for Hidden Chests

The Violet Fencer II is the fourth major quest in Echoes of Aincrad, picking up after you’ve cleared The Violet Fencer I and uncovered the Teardrop Cave. Before you head back into the dungeon, it’s worth stocking up on Bomb Stones and Flame Stones. Those items open up access to a couple of hidden treasure chests that you’d otherwise miss. From there, you can follow this route through the cave, learn how to handle the dungeon’s obstacle types, and prepare for new threats like the Coiling Threadmaker and the Wrathful Shrewman.

The Violet Fencer II Walkthrough

As soon as the quest begins, Iori and Cal start talking about how tough the dungeon is going to be. The conversation shifts into Cal giving Iori the lead, so follow his cue and move your character toward the purple arch symbol shown on your map to enter the dungeon. Even though the marker is labeled like it’s meant for an exit, it’s actually the correct way forward for starting this run. It’s easy to misread at first, since it sounds like you’re trying to leave your current room, but that’s essentially what you’re doing—moving out of the space you’re in and into the Teardrop Cave.

Dungeon Tips From Guide Writer Jeffrey

Not long into the quest, you’ll get a tooltip explaining that dungeon layouts are randomly generated. That means your exact path may not mirror the one you see here, but the overall approach still applies. You’ll still find helpful patterns that make navigation and decision-making easier.

  • Even when a dungeon doesn’t provide a quest marker inside, you can place your own map pins. That’s handy for locating a specific spot or when you’re retracing your steps.
  • The dungeon’s entry and exit both use the same purple arch symbol on the map. If you spot the second arch, you’ll know where to go.
  • Using the map can also help you identify rooms connected to your current area. Those connections always show up with a greenish line along the border.

Explore the Teardrop Cave Dungeon

Once you’re on the move, you’ll arrive at the first section of the dungeon, the Upper Chamber. Don’t be surprised if you run into a new enemy immediately—this cave is happy to introduce threats right away.

  • Col
  • Smooth Hide
  • Aurora Nectar

As you work your way through the Teardrop Cave, you’ll eventually hit green vines that block your path. The fix is straightforward: use either a light or heavy attack to clear them out. If you’re feeling aggressive, a sprinting heavy attack can sometimes plow through the obstacle faster and keep your momentum going.

Along the way, you’ll see more than just the Thicket Spider. One of the variants you may run into is the Coiling Threadmaker. This version is larger and tends to be more challenging, and it’s also visually easier to spot thanks to its pale white and blue coloring.

  • Col
  • Iron Ingot
  • Iron Chunk
  • Steel Sword
  • Grimfoil

How to Destroy Rock Walls and Bramble

If you followed the earlier advice, you may now find Bomb Stones and Flame Stones useful. When you discover a path blocked by stacked rocks, try using a Bomb Stone. Move close enough to the wall to trigger a message that tells you whether it’s a rock type that can be destroyed this way. Another strong clue is when a treasure chest appears on your map nearby—walls like this are often placed to hide loot.

Bramble is the other common obstruction you’ll need to deal with. For that, you’ll want to use a Flame Stone instead of a Bomb Stone. That said, if you happen to have a mine that matches the correct element, it can work on both kinds of wall problems, depending on what you’re carrying.

As you gather treasure during The Violet Fencer II, you’ll eventually reach a Safe Area after leaving the current floor. Before pushing onward, reset at the Safe Area so you’re ready for the next stage. This leads you to a boss you’ve already fought before: the Glenspore Grizzly.

How to Beat the Glenspore Grizzly

The Glenspore Grizzly is a big, bear-like enemy that can inflict the Burning ailment. Many of its moves have a chance to apply it, but you can reduce how often it lands if you stay behind the boss. That’s also why having Iori or Cal keep its attention works particularly well—you can damage it while it’s focused on your party members.

Compared to an earlier encounter, you’ll also face a Gluttonous Grizzly during this run. Here’s what to watch for while fighting the Glenspore Grizzly:

  • It can shake and generate a dark cloud filled with embers. If you enter that smoke, it will knock you away.
  • It can breathe fire from left to right, covering a moderate distance in front of it. If you stay behind it, you can hit it without being as exposed. Of course, if its breath connects, your Burning ailment meter rises.
  • It has a melee combo where it swipes several times using flaming claws while you’re close. Those swipes can also apply Burning.
  • Instead of only firing while standing on its hind legs, it can also use a simple downward swipe attack toward you.

Once you defeat the Glenspore Grizzly, you’ll reach another Safe Area to rest. This is a typical dungeon rhythm in Echoes of Aincrad: search for Safe Areas and bosses, clear them, and repeat. Along the way, your party will still exchange story moments as you keep moving.

One such moment comes when Cal explains that even though he’s normally a solo player, he joined your party to practice playing with others. He also mentions he plans to bring his brother in once Sword Art Online reaches its full launch.

After you learn more about Cal, continue pushing deeper. At some point, you’ll find the next boss, though it may show up as a normal enemy before you’re formally fighting it.

How to Beat the Wrathful Shrewman

The Wrathful Shrewman’s boss form has far more health than when it appears in non-boss form. Like its earlier version, it uses grenades that can trigger the Blinded ailment. If you let that meter fill too much, your screen can become nearly completely obscured, so take steps to avoid it. Here are the main things to expect during the fight:

  • Some attacks can inflict Blinded, including the grenades it tosses that create dark purple cloud zones—avoid those spaces.
  • Like many bosses in Echoes of Aincrad, it can roar to summon additional enemies. You may want to clear or prioritize them so you don’t get swarmed and so they don’t end up stealing your hard-earned items.
  • Expect plenty of standard pressure moves such as running straight at you and performing short-range swipes.

After you defeat the Wrathful Shrewman, a cutscene triggers and temporarily prevents you from collecting your loot. Don’t panic—once the scene ends, you’ll still be able to grab the drops. Possible rewards include:

  • Col
  • Iron Chunk
  • Iron Ingot
  • Bronze Rapier
  • Steel Knife

During the cutscene, Cal talks about a gesture he sometimes performs. He says he picked it up from his older brother, and it’s a celebration of a victory that Iori joins in on. When the cutscene finishes, keep moving deeper into the cave until you reach the end. Near a bonfire, watch for an Investigate button prompt—this is tied to the Demi-Human’s Dwelling entry.

When you reach the warp terminal at the end of the cave, interact with it to complete The Violet Fencer II. That action sends you back to the Town of Beginnings, where you’ll find Argo. After the group agrees to add each other as friends, fireworks go off to mark the end of the closed beta.

Create Your Own Character

The next step opens up character creation and customization. Once you’re done, you’ll see a screen with three different apps. Tap the far-left option labeled Sword Art Online. That takes you back into the game, though you’ll start with the default character. You’ll need to play a bit more before your custom character appears. Even though it isn’t fully explained, this is tied into the next questline, Summons.

Up Next: Partners

Top Guide Sections

  • Tips & Tricks
  • Walkthrough
  • Partners
  • Best Partners

Was this guide helpful?

In This Guide

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.