Report Claims GTA 6 Could Struggle to Hold 60FPS on PS5 and Series X
A fresh report is raising fresh performance questions around Grand Theft Auto 6, suggesting the game may not reliably hit 60 frames per second on today’s consoles. The analysis looks specifically at what the Xbox Series X and PlayStation 5 can realistically do, and the outlook for frame rate targets isn’t especially encouraging.
Key takeaways
- A new hardware-focused assessment argues that GTA 6 may struggle to achieve 60 FPS on current-generation consoles.
- The discussion centers on CPU limitations on PS5 and Xbox Series hardware, not just GPU performance.
- It points out that earlier Rockstar titles on console also landed at 30 FPS rather than 60.
- Pre-orders for GTA 6 are already live, and the game’s launch timing is described as set.
- Players are still eager despite limited new marketing—no third trailer, only screenshots to judge from.
GTA 6 Might Not Be Able to Run at 60 FPS on Current Consoles
A new look at the capabilities of current-gen consoles—namely the PlayStation 5 and Xbox Series X—suggests they might not have the raw muscle needed to run GTA 6 at a steady 60 FPS. Earlier commentary had leaned on the idea that a dedicated Performance Mode could make 60 FPS possible, but the latest report pushes back on that expectation.
The analysis claims that hitting 60 FPS is unlikely, mainly because the CPU power in both PS5 and the Xbox Series lineup is comparatively constrained. Even the PS5 Pro, despite being positioned as the more capable option, may still fall short on CPU throughput—because the biggest upgrades on the Pro model are described as coming from the GPU side rather than a major CPU leap.
Loadout Logic
Tap a weapon to cycle it, or press the R key while dragging.
The logic behind these performance worries is tied to how much simulation GTA 6 is expected to juggle at once. The report argues that areas featuring dense city blocks are likely to be the toughest test, since detailed systems like computational physics, large numbers of non-player characters, and fast traversal by car or air could place heavy strain on the CPUs across PS5 Pro, PS5, and the Xbox Series consoles.
It also draws a historical comparison. When Grand Theft Auto 4 and Grand Theft Auto 5 originally launched on consoles, as well as Red Dead Redemption 2, none of those games were able to reach 60 FPS on console. The titles instead targeted 30 FPS, and in some situations they reportedly had trouble holding that number consistently. The report’s takeaway is that Rockstar appears inclined to protect visual fidelity and simulation depth even if that means sticking with a 30 FPS cap, rather than scaling back visuals to chase higher frame rates.
Even with that concern floating around, players still appear confident that GTA 6 will deliver. The reason is simple: pre-orders have reportedly moved at a tremendous pace, and some buyers have even gone as far as purchasing scalped pre-orders for GTA 6 despite official availability not being limited. Rockstar Games has a track record of building some of the most detailed and expansive open-world experiences, and the report suggests it would be surprising for the studio to lose its footing on GTA 6, especially given the long development window and the high stakes for the company’s reputation and earnings.
From the current picture, it’s also possible that the full console experience may not be realized until the next hardware generation arrives. When GTA 6 eventually comes to PC, the report notes that players with high-end systems may be able to enjoy smoother performance and stronger visuals than what consoles can offer today. However, since there’s currently no confirmed PC release date, that upgrade path could take a year or more to reach most players.


