Cyberpunk: Edgerunners 2 Season 2 Teaser Reveals New Locations from 2077

The first teaser for Cyberpunk: Edgerunners 2 is finally out, and players are already mapping out where the new season’s scenes come from in Cyberpunk 2077.

Netflix, CD Projekt Red, and Studio Trigger have returned with a 90-second preview for Season 2 of its anime adaptation. True to form, it leans hard into the show’s tone, backed by Rico Nasty’s “You Can’t Run From Me” as it reconnects viewers with Night City and introduces the next wave of trouble—featuring characters like Weak Kingsley, D, Roman Carax, and Talia Yang.

Even though the teaser only offers a small glimpse of the 10 episodes planned for this fall, it’s already sparked a rush back into Night City. With updates scarce, some Cyberpunk 2077 players have restarted their games specifically to track down where certain moments from the anime appear to take place.

New crew. New story. Same Night City.

Get ready to jack back in. Cyberpunk: Edgerunners 2 is coming Fall, 2026.

How fans are finding Edgerunners 2 locations in Cyberpunk 2077

X user @K_a_l_e_n_k_o put together a handful of stills pulled from the teaser, then compared them to CD Projekt Red’s 2020 RPG. The earliest image shows a younger Roman, seemingly positioned on a bridge above the Riot nightclub. The spot appears to sit between Watson and City Center.

Another shot takes a higher-angle look over the Afterlife, the bar that many players will recognize from their time in Cyberpunk 2077. It’s also framed as a key place in protagonist V’s story, which makes it an obvious choice for Studio Trigger to reinterpret for the anime version of Night City.

A third location moment in the teaser is harder to catch, but fans believe it points to an area near the Deravaja Dojo in Little China. In the brief framing, D is visible standing there for only a short beat.

In a separate post, a GIF shared ahead of the teaser release shows Talia waving at a group of Maelstrom goons. That scene appears to be set in a construction area alongside the Arasaka Industrial Park.

Building on the same comparisons, Kalenko also shared side-by-side images for multiple Cyberpunk 2077 locations. Some players noted that this construction zone matches the area where V and Takemura carry out a stakeout during the Gimme Danger mission.

Reactions from the community have focused on the accuracy. One X user said the anime feels “so f**king game location accurate” that it made their heart “burst of joy.” Another pointed to a smaller detail—advertisements in the anime matching those seen in the game—as proof that the team cares about faithful recreations.

One post specifically highlights where Talia appears to be having some fun with Maelstromers, describing it as the construction site next to the Arasaka Industrial Park.

Why this level of detail matters to fans

This kind of attention to recognizable settings isn’t new for Studio Trigger. Since Cyberpunk: Edgerunners Season 1 premiered in 2022, viewers have repeatedly praised how often the anime used locations that players could visit in Cyberpunk 2077 to relive scenes from the show. CD Projekt Red also reciprocated, adding updates to Cyberpunk 2077 that included nods to the original Edgerunners crew.

What to expect next for Cyberpunk: Edgerunners 2

Cyberpunk: Edgerunners 2 is scheduled to premiere on Netflix this fall. As more clips and character details surface, expect comparisons to keep rolling in—players will likely measure every street corner and skyline element against the game’s version of Night City.

While waiting, additional information about the new characters is available, and there are also discussions around how Season 1 nearly ended even more painfully than the final version that made it to release.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.