Asobi: Remote Play Could Turn Steam Deck Into a PS5 Streaming Portal
A new Linux-focused project called Asobi: Remote Play is aiming to bring PS5 streaming capabilities to Steam Deck, potentially expanding what Valve’s handheld can do beyond the official Steam catalog. Still in development and not affiliated with Sony, it’s positioned as a more feature-rich alternative to basic video streaming—though its long-term viability will depend on how Sony handles technical changes.
Asobi: Remote Play targets PS5 streaming on Steam Deck
The application is currently being built for Linux devices, making Steam Deck a natural fit. The core idea is to let users stream PlayStation 5 games to the handheld, similar in spirit to the experiences offered by PlayStation’s own streaming hardware.
Some functionality would require an active subscription to PlayStation Plus Premium. Beyond delivering an image feed, the project intends to use modern device technologies to provide a more complete experience than simple remote viewing.
Planned features: higher performance, HDR, and advanced input
If the project reaches a stable release, it would offer several upgrades over typical remote-play setups.
- Up to 60 FPS support
- HDR compatibility
- Image scaling up to 4K
- Support for haptic controls
- Designed for Linux devices including Steam Deck
- A potential Windows version later
Free to try, paid for full access—release timing still unclear
Asobi: Remote Play is planned with multiple access options. The full version is paid, while a free tier is intended for testing—but with significant limits.
In the free mode, streaming is capped at 1080p and 30 FPS, while advanced features are reserved for the paid version.
- No definitive release date has been announced; registration is open for a testing phase.
- Because it is an unofficial application, compatibility will likely depend on whether Sony introduces technical changes that could restrict or break its functionality.
If it survives those compatibility hurdles, Steam Deck owners who also play on PS5 and maintain a library within the PlayStation ecosystem could gain another option for accessing PS5 content—using community-built software rather than waiting for an official hardware expansion.


