Cyberpunk 2077: Phantom Liberty Hits 15 Million Sales as CD Projekt Pauses Witcher Remake

CD Projekt RED has a pair of major signals for the player base: Cyberpunk 2077: Phantom Liberty has crossed 15 million units sold, while the studio has effectively put the Witcher remake into a pause after shifting production dependencies around its upcoming The Witcher pipeline. Together, the updates outline where the company is prioritizing momentum—and what it means for anyone waiting on Geralt’s next big return.

Phantom Liberty clears 15 million—how it fits the bigger Cyberpunk picture

The studio announced that Cyberpunk 2077: Phantom Liberty has surpassed 15 million units sold. That milestone is notable because CD Projekt RED previously indicated the project was aiming for 40 million units overall, a figure it had already disclosed in July.

CD Projekt RED’s 40 million count is described as covering both the standalone game and the Ultimate Edition. In other words, the 15 million figure for Phantom Liberty sits inside a larger commercial target that includes multiple editions rather than only one release format.

Key takeaways for players

  • Phantom Liberty has sold over 15 million units, per CD Projekt RED’s announcement.
  • The studio’s earlier 40 million unit goal includes the standalone version and the Ultimate Edition.
  • Current reporting suggests the company is measuring Phantom Liberty performance as part of a broader Cyberpunk sales strategy rather than a single-edition tally.

The Witcher remake is “on ice” as production ties to The Witcher 4 tighten

Alongside the sales milestone, CD Projekt RED also confirmed that the Witcher remake’s development is currently paused—described as being “basically put in the freezer.” The reason, as framed in coverage, is that the remake will use “materials” from The Witcher 4, making the projects more interdependent than a typical separate production pipeline.

That dependency helps explain why the remake is not actively moving right now: the studio is treating The Witcher 4 as the foundation for the remake’s eventual build, implying that tech, tooling, and production workflows may need to be ready before the remake can proceed efficiently.

Who’s doing what: Sirius, Hadar, and the team split that leaves the remake untouched

CD Projekt RED’s internal reshuffle also clarifies why the remake is effectively stalled. The company says Fool’s Theory—named as a party involved with the remake—has been moved to develop Songs of the Past. In addition, CD Projekt RED outlined how its teams are divided at the moment.

Two Witcher efforts are identified as active: Sirius, a multiplayer project, and Hadar, a new intellectual property. The important implication is direct: “no one is messing with the remake,” reinforced by the way the studio describes current allocation across those separate initiatives.

There’s also an explicit production rationale for the pause. CD Projekt RED explained that Fool’s Theory’s team is mainly focused on developing The Witcher 3: Songs of the Past, while only a relatively small portion of staff is supporting The Witcher 4 development. The studio further stated that the Witcher Remake was temporarily integrated into The Witcher 4 due to dependencies in the production process, and that because the remake will be built on the base established by The Witcher 4, the necessary resources, tools, and workflows must be ready to support efficient development.

What this means for the long wait: sales momentum vs. development sequencing

For Cyberpunk 2077 players, the new sales milestone signals that CD Projekt RED’s post-launch strategy for Phantom Liberty continues to land with a wide audience—especially given how the company frames the larger 40 million-unit figure as including multiple editions.

For The Witcher fans, the story is less about a single delay and more about a structural production shift. By tying remake materials to The Witcher 4 and reallocating teams toward The Witcher 3: Songs of the Past and The Witcher 4, CD Projekt RED is effectively choosing sequencing over parallel progress. That may ultimately reduce the risk of rework, but it also means the remake will not be a near-term focus while the studio builds the foundation it says it needs.

The next few years, then, look like a balancing act: leveraging current franchise traction through Cyberpunk while reorganizing The Witcher production to support a multi-project roadmap that includes multiplayer work and a separate new IP—at the cost of putting the remake in a holding pattern until The Witcher 4 provides the required base.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.