ReStory: Chill Electronics Repairs Hits 100K Sales on Steam With Repair Sim

ReStory: Chill Electronics Repairs has made an unusually strong first impression on Steam, hitting over 100,000 sales in its first day and quickly stacking up “very positive” feedback. The cozy, anime-styled repair sim tasks players with running an electronics workshop in Tokyo—fixing everything from classic mobile phones to retro game consoles—while a branching story and real-life-inspired repair processes keep the downtime feeling purposeful.

Release window, platforms, and current availability

Detail What’s known
Steam launch August 6
Platform PC (Steam)
Sales milestone Over 100,000 copies in 24 hours
Discount 10% off during the early period (final price 17.99 € instead of 19.99 €)

Within a short time after launch, ReStory earned an “Extremely Positive” Steam standing, with players recommending it 96% of the time at the time of reporting. Critic reception has also been notable: the game holds an 89/100 score on review-aggregator sites such as OpenCritic.

Performance on Steam has mirrored the reception. SteamDB data indicates the game reached a peak of more than 19,000 concurrent players—an impressive number for a single-player indie title—helping explain why the workshop-sim concept is drawing attention beyond its initial niche.

Cozy repair sim set entirely in Tokyo

At its core, ReStory is a welcoming work simulation with an anime look, and the entire narrative takes place in Tokyo, Japan. Gameplay centers on managing a repair shop kiosk where customers bring electronics and you restore them through detailed cleaning and restoration steps.

The repair list isn’t limited to one category. Players are expected to handle requests involving retro consoles and classic mobile phones, turning everyday device issues into the main loop of the game.

What players do in ReStory

ReStory’s feature set leans into both authenticity and customization:

  • Repair devices and game consoles inspired by the 2000s era
  • Detailed cleaning and restoration processes
  • Multiple ways to customize the shop
  • Repair tools inspired by real-world counterparts
  • A branching story with NPC interactions that depend on player choices
  • More than 15 hours of main campaign content
  • Anime-style character design

Nostalgia hits differently thanks to licensing and renamed hardware

Some of the hardware shown in ReStory is adjusted to avoid intellectual property issues. For example, the PSP in the game is referred to as the PMP and is distributed by a character named Nony rather than Sony. Even so, the developer Mandragora has obtained licenses for certain iconic 1980s consoles, including Atari models.

ReStory also includes a functional retro PC that lets players browse a second-hand marketplace in the style of eBay. From there, players can purchase consoles or other equipment and resell them after quick repairs. The retro PC also serves as the main access point for side missions, which helps expand replay value beyond the core customer queue.

Shop customization expands with walls, shelves, and redesigns

Your workshop space isn’t static. As you earn money by fixing items, you can redesign and decorate the small base area where the game’s story and requests come together. With the full Steam release, players can also paint the walls of the shop and add decor.

Mandragora specifically highlighted that community requests were a driver for new customization. The developer said they received many requests to paint the walls and change shelving to match each player’s style, and that the requested options have now been implemented.

With its early Steam momentum, strong recommendation rate, and clear focus on cozy workflow gameplay, ReStory: Chill Electronics Repairs is quickly positioning itself as a standout indie release on PC—especially for players who enjoy simulator loops, anime-flavored atmosphere, and the satisfaction of hands-on restoration.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.