Beast of Reincarnation Gets First Major Update, Fixing Story Pacing
Game Freak has confirmed that Beast of Reincarnation is getting its first major update soon, with changes aimed directly at one of the biggest early criticisms: the game’s story pacing. The patch is also set to tweak presentation options, improve readability, adjust camera behavior, and address a range of bugs—moves that arrive only days after launch.
First major patch targets pacing, camera, and presentation
Details for the update were shared via Game Freak’s official account, with additional context circulated through Genki. While no exact release time has been provided, the update is expected to land during the coming week. The confirmed adjustments include:
- Camera adjustments
- Increased text size
- Improvements to the story’s pacing, with more changes planned for later
- A change to the default setting for Cinematic mode switching to Performance
- Various bug fixes
The pacing focus is significant because multiple early reactions had pointed to the narrative moving “considerably slowly,” and to the feeling that not every reveal landed with the impact players expected. The update’s existence effectively acknowledges that feedback—at least around how the story unfolds—is being treated as a priority immediately after release.
Why launch-day fixes are becoming the norm
This is not the first example of a game receiving rapid, story-related revisions this year. Crimson Desert, for instance, made broader changes to its narrative presentation over the following weeks as updates rolled out. That pattern raises a wider question for players: are some games arriving with less polish than they should on day one because developers assume they can reshape key elements later?
Cyberpunk 2077 remains the most well-known case where post-launch updates reshaped the experience, though that situation was primarily tied to technical shortcomings. What stands out here is that Game Freak is already preparing adjustments to how the story progresses—something that, in recent years, has increasingly become part of the post-release pipeline rather than a pre-launch certainty.
There is clearly a positive side to responding to player feedback quickly. Still, when a game costs more than 50, 60, or 70 euros, expectations tend to center on a product that feels complete without requiring early patches to meet what was promised.
Can a pacing patch improve the overall experience?
Beyond story speed, another major complaint around Beast of Reincarnation has been that some of its battles feel repetitive. If this first major update successfully improves the narrative flow, it may help the game overall—but it will also leave open the question of whether later patches can address the combat issues that have been raising eyebrows since launch.
With the first update expected within the next week and more story pacing changes already hinted for the future, players will soon find out how much of the criticism the patch can realistically resolve.


