Battlefield 6 Season 4 Will Reintroduce Select Old Battle Pass Rewards

EA and DICE are changing how past Battlefield 6 Battle Pass rewards work: starting with Season 4, some older items will begin showing up for purchase in the in-game store.

Season 4 will bring some past Battle Pass items back

EA and DICE have announced that select content from earlier Battlefield 6 Battle Pass seasons will return to the store as purchasable items beginning in Season 4.

One important caveat: the announcement doesn’t specify which exact rewards will return, only that “some things” will. There’s also no confirmation yet on what the first set of returning items will be. The most likely candidates are cosmetic pieces that players missed the first time around—such as widely requested skins, character-related content, or whatever was proven to be most popular during its original run. The update was shared via a short blog post on Steam.

How the return window works, and what stays exclusive

DICE says the change is being made in response to player requests from people who wanted a second chance to grab cosmetics they couldn’t get during a previous Battle Pass. Under the new approach, qualifying Battle Pass items will be reintroduced to the store no earlier than three months after the original Battle Pass concludes. That structure keeps a period of exclusivity for the rewards, while still giving players who didn’t participate during a specific season (including newcomers or latecomers) a way to obtain older items later.

Of course, there’s also a commercial angle to the decision—returning items means additional store purchases.

However, not every part of the Battle Pass lineup will be eligible for re-release. Battle Pass Instant Unlocks, BF Pro Instant Unlocks, and items tied to the Ultimate and Prestige tracks will remain exclusive to their original season and won’t be sold again. DICE also notes that the exact schedule, who gets access, and which items are selected for the returning rotation are not guaranteed and could change as time goes on.

This adds another layer to the live-service store conversation. With seasonal systems now common, some players want a path to missed rewards, while others dislike the idea that something they earned can later be bought. Both viewpoints have their supporters.

Why it matters as Season 4 approaches

Tsuru Reef is also lined up for Season 4. The map is described as being built for the return of naval combat, and it will debut in that season, with availability planned through Battlefield Labs.

Meanwhile, Battlefield continues to pull in both returning and new players even as questions linger about how the series is tracking long-term. With Season 4 nearly ready, the new naval content and the arrival of larger maps are positioned to draw in players who enjoyed maps like Paracel Storm.

There’s also a practical player-facing reason this Battle Pass change could be welcomed: if someone returns after a break, they may be able to pick up Season 4 items a few months later when the store rotation begins. That’s the same general idea behind the Battle Pass reintroduction window—timed access rather than permanent “missed forever” status.

This isn’t the first time the developers have touched the Battle Pass system. In Season 2, they made changes aimed at addressing concerns about progression feeling sluggish, along with complaints tied to challenges.

  • Starting with Season 4, select older Battle Pass items will return to the in-game store
  • Eligible items will come back no sooner than three months after the original Battle Pass ends
  • Battle Pass Instant Unlocks, BF Pro Instant Unlocks, and Ultimate/Prestige track items remain exclusive and won’t return

What to watch next

The big unknown for players is still the same one DICE didn’t resolve in the announcement: which specific rewards will be the first to return, and what the early rotation will look like. Since timing and item selection may shift, the community will likely be watching closely as Season 4 begins to see which cosmetics and content are actually eligible.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.