Petition Demands PlayStation Lift PSN Restrictions for Marvel Tokon in 132 Countries

A petition has been launched with the goal of pushing PlayStation to ease its PSN access requirements for the release of Marvel Tokon: Fighting Souls, so the game isn’t effectively out of reach for players across 132 countries.

This latest dispute lands at a particularly rough moment for PlayStation. In recent days, the company confirmed it would stop producing discs in early 2028, which amounts to a gradual end to physical releases for PS5 and later systems. At the same time, it reiterated the kind of PSN gating that has become a flashpoint for players—this time directly affecting Marvel Tokon: Fighting Souls.

The issue mirrors the controversy that followed Helldivers 2. To play on Steam, Marvel Tokon will require a PlayStation Network account. That means users located in the 132 countries where PSN is not available won’t be able to access the game at all. Predictably, this hasn’t gone over well, and it has now prompted a petition aimed at getting the message out under the hashtag #TokonForAll.

Marvel Tokon Petition Has Been Started To Make It Available In Over 130 Countries

“This Is A HUGE Detriment To The Game’s Player Base”

Not long after it became clear that Marvel Tokon would be inaccessible to players in places such as Jamaica, the Philippines, and Cambodia, a Twitter user identified as Xeno_TG announced they would begin a petition. The stated objective is to get PlayStation to reconsider its stance and allow the game to be playable in the affected 132 countries.

The petition is hosted on Change.org. It argues that the game’s community is “facing a problem” because Tokon is both unpurchasable and unplayable in more than 130 regions. Xeno_TG frames this as a “huge detriment” that only chips away at the game’s overall prospects, emphasizing that the barrier is a PlayStation issue rather than something tied to developer Arc System Works.

With so many other PlayStation online titles having shown how quickly audiences react to friction, it’s difficult not to wonder how Sony might respond if Marvel Tokon ends up drawing fewer players than expected—especially when the limitation is out of the developer’s hands.

At the time of writing, the petition has gathered over 2,000 signatures, and new supporters are adding their names every few hours. While that’s a meaningful start and suggests there’s already substantial interest in expanding access, it’s also clear the petition will likely need a lot more momentum before it becomes hard for PlayStation to ignore.

Still, there’s an important context point: PlayStation has largely stayed quiet on social media during the past week, which may be connected to the broader backlash around physical releases. It’s also possible there’s limited room to maneuver regarding PSN requirements, meaning the petition’s chances are uncertain. Even so, the argument remains straightforward—doing nothing while the gate stays closed helps nobody.

  • The petition targets PlayStation’s PSN account requirement for playing Marvel Tokon: Fighting Souls on Steam.
  • Because PSN isn’t available in 132 countries, those players cannot access the game at all.
  • The petition highlights examples including Jamaica, the Philippines, and Cambodia.
  • Organizers stress the problem is on PlayStation’s side, not developer Arc System Works.
  • As of now, the petition sits at 2,000+ signatures and is still growing.

Why This Matters for Players (and for How Online Requirements Are Judged)

Online access rules have become one of the biggest “hidden” factors in whether a game feels fair at launch. In this case, the PSN requirement isn’t just a technical hurdle—it functions as a hard stop for players in large regions. That’s why the comparison to Helldivers 2 is sticking: when a platform requirement blocks entire territories, the public backlash tends to form quickly and often before players even get hands-on time.

For Marvel Tokon: Fighting Souls, that matters beyond simple inconvenience. Fighting games are especially sensitive to population size, matchmaking health, and community visibility. If a significant slice of the world can’t even participate, it can affect how quickly players find matches, how stable online play feels over time, and how quickly the game’s scene takes off—regardless of how strong the actual gameplay is.

PlayStation’s Current Response—and What That Could Mean

The petition is moving forward while PlayStation has appeared notably less vocal on social media amid its own headline-making decisions. Between the confirmation that disc production will end in early 2028 and the renewed attention on PSN restrictions, the company has been dealing with multiple pressure points at once.

That makes the petition’s uncertainty even more pronounced. If PlayStation believes the PSN requirement is fixed—whether for legal, licensing, or platform policy reasons—then the petition’s impact could be limited. But even if the outcome is unclear, the petition still serves a practical purpose: it gathers pressure in one place and makes the access issue difficult to ignore, particularly when players can clearly connect the restriction to specific countries.

Where To Play

Marvel Tokon: Fighting Souls is being positioned as one of the most anticipated fighting games in years, and there are many reasons behind that expectation.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.