Mass Effect Citadel I Remember Me Quest: Colonist Choice Guide to Avoid Failures

This page in the Mass Effect wiki guide focuses on the Citadel: I Remember Me Assignment, a side quest that hinges on making the right call during the conversation. It’s only available if you started the game with the Colonist Pre-Service History option. If you’re aiming to avoid failure states, pay close attention—this assignment involves suicide, and certain choices can trigger it, though it’s still possible to prevent.

Quick facts

  • Quest type: Citadel: I Remember Me Assignment (side quest)
  • Availability: Only if you chose Colonist as your Pre-Service History
  • Risk: Suicide can occur based on actions taken during the assignment
  • Notable location: Serpent Nebula → Widow → The Citadel → Docking Bay 422

Checklists

The guide frames this quest as a choice-driven assignment tied to your background selection at character creation. It’s exclusive to players who picked the Colonist Pre-Service History when setting up their profile.

It also sets expectations early: the assignment’s subject matter is suicide, and at least one outcome can result in it if you act in specific ways. The good news is that this outcome is avoidable, even if the quest’s setup makes it easy to misstep.

If you’re looking for a particular section, the page points you to several jump points: Essential Stats, I Remember Me Acquisition, Travel to Widow, Report to Girard, and The Needle.

Essential Stats

  • Persuasion Points: N/A
  • Minimum Decryption: N/A
  • Minimum Electronics: N/A

I Remember Me Acquisition

The I Remember Me Assignment is described as special because it functions as a Pre-Service History assignment. In practice, that means it isn’t tied to a generic quest chain—it’s locked behind a specific background choice you make right at the start.

As a result, the assignment is exclusive to the Colonist Pre-Service History.

Travel to Widow

  • Prerequisite: Finish either Therum, Feros, or Noveria.
  • Location: Serpent Nebula → Widow → The Citadel → Docking Bay 422

With the Colonist Pre-Service History in place, the quest becomes available after you wrap up your first mission world. That first world will be one of the following: Therum, Feros, or Noveria.

True to its name, the quest takes place on the Citadel, which the guide describes as the galactic hub within the Serpent Nebula. It’s also noted as the only cluster in the western portion of the Milky Way, and it’s where you run the “Citadel: Expose Saren” mission.

The guide also narrows the scope of this area: the Citadel system contains only one system name—Widow—and it lists zero discoveries.

Report to Girard

After you finish your first mission world, you need to return to the Citadel. Leave the Normandy, then take the elevator down to C-Sec. The moment you step out, Lieutenant Girard contacts Shepard.

Girard explains that a girl is currently in Docking Bay 422. She was recently rescued from Batarian slavers who had taken her from Mindoir—the same raid Shepard survived—yet after escaping her rescuers, she now wants to take her own life.

The assignment appears even if you reject it immediately. However, you can still avoid it by boarding the Normandy and leaving the Citadel; if you do, the quest auto-completes.

The Needle

When you head back up to Docking Bay 422, Lieutenant Girard is waiting, along with his sniper positioned directly ahead. Girard clarifies that while he does have the sniper, he’s hoping not to use it. Instead, he wants Shepard to give the girl a sedative so the situation can be resolved peacefully.

The challenge is behavioral: the closer anyone gets to her, the more agitated she becomes. The key moment is managing proximity during the conversation.

To start, walk up the ramp and speak to the girl behind the crates. The guide breaks down how the dialogue choices affect your ability to move closer and administer the sedative.

  • After the initial discussion and learning the girl’s name, Talitha, you’ll be given an option to step closer to her.
  • You must take three earned steps toward Talitha in order to deliver the sedative.
  • If you haven’t earned the next approach step, the dialogue wheel will show “(Take a step back)” in the lower-right area.
  • You begin with one “free” step toward Talitha that doesn’t carry consequences.
  • To earn the other two steps, enter Investigate and ask Talitha about her past. Each topic you ask earns you one step.
    • Charm/Intimidate options can appear, but the guide notes they aren’t required—you can choose the white options on the right and still earn a step.
  • Your earned steps can build up. For instance, if you ask about two separate topics back-to-back, you can take two more steps toward Talitha consecutively.
  • If you select “Goodbye”, you’ll exit the conversation and the progress resets, meaning you’ll have to earn your steps toward Talitha again.

With the step system covered, the guide then lays out the assignment’s possible endings based on what you do once you’ve positioned yourself close enough.

  • If you take a step toward Talitha while the “(Take a step back)” option is available, Talitha will end her own life, and you won’t receive a reward.
  • If you reach three earned steps toward Talitha, you can choose “(Give her the sedative)”. Talitha will take it willingly, and you earn +8 Paragon Points.
  • If you reach three earned steps toward Talitha, you can choose “(Use the sedative)”. This forces the sedative onto her, granting +9 Renegade Points.
  • If you choose “Goodbye”, you can talk to Lieutenant Girard again. If you then pick “I want you to shoot her” and follow up with “Shoot her. That’s an order”, Girard orders his sniper to kill Talitha. This awards +9 Renegade Points (but the guide notes you receive less XP).

No matter how the encounter resolves, the guide emphasizes that you still need to speak with Lieutenant Girard to fully complete the assignment.

Want more Mass Effect support? The page points readers toward additional categories, including Legendary Edition changes, how-to guides, key choices and consequences, romance options, walkthroughs, and side quests.

  • Legendary Edition Changes
  • How-To Guides
  • Key Choices and Consequences
  • Romance Options
  • Walkthrough
  • Side Quests

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