Cyberpunk 2077 Concurrency Surges to a Three-Year Steam Peak After Edgerunners
Nearly six years after launch—and about three years since the Phantom Liberty expansion landed—Cyberpunk 2077 has nudged past 100,000 concurrent players on Steam. That’s its best showing since 2023, and it’s a notable milestone for a single-player RPG that isn’t built around the usual live-service treadmill.
Cyberpunk’s Steam Peak Reaches a Three-Year High
On Sunday, Cyberpunk 2077 recorded a peak of 101,558 players at the same time on Steam. It’s the first time the game has climbed above the 100,000 mark since October 2023, which lines up with the period immediately after Phantom Liberty’s release.
While this is still far from the “one million” ceiling the game once touched—at a time when it became one of Steam’s most played single-player titles—it’s still an impressive ceiling for a game several years removed from its launch window. For a non-live-service title, maintaining enough traction to hit numbers like this is rare, and it raises an obvious question: what’s pulling players back right now?
The timing matters. The 2026 Steam Summer Sale is currently underway, and a large chunk of the catalog is rolling out some of its steepest discounts yet—Cyberpunk included.
Importantly, the jump to 100,000+ players didn’t look like a single-day surprise. Over roughly the last two weeks, Cyberpunk’s Steam concurrency has been climbing gradually. A price cut during the sale is part of the story—its current cost is $17.99, its lowest-ever Steam price—but the uptick wasn’t only a sale-week phenomenon. The steady rise started before the promotion kicked off, suggesting there’s more than just bargain hunting driving the momentum.
Anime Buzz and the Edgerunners Return Effect
One of the biggest additional factors behind Cyberpunk’s renewed visibility is the growing spotlight on Edgerunners, its anime spinoff set in Night City. The show is getting a second season, and it’s slated for release this fall.
That anticipation spiked over the weekend, when attendees at Anime Expo were shown early material from season two. It’s “very early” information, since most viewers will still have to wait months for the worldwide Netflix release later this year. Even so, the timing is perfect for drawing lapsed players back to Night City now—especially with Cyberpunk priced so low on Steam.
In other words, the series’ return isn’t just a separate entertainment lane; it’s acting like a bridge between now and season two, giving fans a reason to revisit the world in the meantime.
Player growth lines up with broader sales milestones
This revival also matches a major business update from CD Projekt Red from last week: Cyberpunk has now sold more than 40 million copies. The Steam sale likely helped push the game over that milestone, and it puts the title among the 20 best-selling games of all time.
That kind of long-tail success is striking given the context of the original release. Cyberpunk launched in a famously rough state and even picked up the unwanted distinction of being one of the biggest games delisted by PlayStation—though that situation was temporary.


