Xbox Game Pass July Update Adds 8 New Titles Including Roguelike, Deckbuilder

Microsoft has confirmed the next wave of titles landing on Xbox Game Pass, and this month’s drop is built around variety. Across July, subscribers will get eight new games that span very different corners of gaming—from a high-speed corridor shooter to an action roguelike, a sci-fi deckbuilder, and a pair of big-name picks for fans of simulation and skate.

Xbox Game Pass Ultimate Adds 8 New Games in July

  • Tamashika — July 9
  • Ascend to Zero — July 13 (Day One)
  • PBA Pro Bowling 2026 — July 14
  • Mavrix by Matt Jones — July 16
  • FixForce — July 17
  • Fogpiercer — July 17 (Day One)
  • The Planet Crafter — July 21
  • Tony Hawk’s Pro Skater 1 + 2 — July 21

The first game to arrive is Tamashika, described in the Xbox Wire announcement as a “fast-paced arcade-style corridor shooter.” Next up is Ascend to Zero, an action roguelike that launches on July 13 as a Day One Game Pass title. Just a day later, on July 14, PBA Pro Bowling 2026 joins the service.

On July 16, Game Pass subscribers will also be able to play Mavrix, an open-world multiplayer extreme sports game created by Pro Red Bull athlete Matt Jones. Then comes a busy double-header on July 17: FixForce is a 1–5 player co-op extraction shooter set in a WALL-E-like world, while Fogpiercer is a more methodical sci-fi roguelike deckbuilder where you take control of a weaponized train. Both titles drop on the same day, with Fogpiercer arriving as a Day One release.

Finally, the month closes with another two-game pairing on July 21. Subscribers will get The Planet Crafter, which is framed as a “chill terraforming experience,” and Tony Hawk’s Pro Skater 1+2, a remake that’s become a familiar go-to for long-time skaters and newer players alike. Together, the lineup gives July a strong mix of fast action, strategic building, and sports-focused momentum.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.