Until Dawn 2 Coming Jan 28 on PS5 as Firesprite Teams With AdHoc Studio

Supermassive horror fans finally got a clearer look at Until Dawn 2 during a State of Play update: the branching slasher is coming to PS5 on January 28, and the developer lineup adds an extra layer of pedigree behind its story—Firesprite is collaborating with AdHoc Studio, the team behind Dispatch.

What Until Dawn 2 is, and who’s making it

Until Dawn 2 is an episodic-style, choice-driven horror built around branching consequences. The game is being developed by Firesprite, known for work including Horizon Call of the Mountain, and it’s now confirmed that Firesprite is working with the AdHoc Studio team (responsible for Dispatch) to help write the plot.

Story hook: the “Dead True” crew returns to Blackwood

The presentation follows a paranormal-focused TV team called Dead True. They enter the infamous Blackwood sanatorium—already tied to events from the first Until Dawn—to investigate what happened there in the past. While the full outcome of the investigation isn’t spelled out, the trailer confirms that trainee Izzy discovers something she shouldn’t, and a wendigo becomes involved.

How the game moves locations (and why most of it takes place elsewhere)

After getting out of Blackwood (at least partially), the team reconnects with the outside world—starting with a chance meeting with Yoona during a horror convention. From there, Dead True investigates an abandoned holiday complex on a Pacific island, and the majority of Until Dawn 2 is set in that location.

Branching choices aren’t just “left or right”

As with the original game, Until Dawn 2 is aiming to bring back the kind of difficult decisions players remember. However, the new details emphasize that choices go beyond simple navigation branches. The game also includes moral dilemmas and on-camera, high-stakes tradeoffs.

  • Decisions can involve whether a performer on the show agrees to sacrifice a live chicken for the camera
  • Other options include harming themselves to meet the demanded blood requirement
  • In general, choices can carry disastrous consequences

Writing team promise: complex characters, sharp dialogue, impossible calls

PlayStation’s blog highlighted that the AdHoc Studio collaboration is intended to deepen the narrative focus. The message characterizes the story as rich and character-driven, with tense relationships and “impossible” decisions, alongside the expectation of graphic deaths.

  • Story emphasis on complex characters
  • Tense relationships and sharp dialogue
  • Every choice and interaction can lead to severe fallout

Release details

  • Release date: January 28
  • Platform: PS5 (exclusive)

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.