Ubisoft’s Splinter Cell Remake Rumors: Release Window Could Be Next Year
Nothing stays guaranteed for Ubisoft, and that uncertainty has defined much of the publisher’s recent history. In the past couple of years, the company has been hit with financial pressure that’s driven a wave of spending cuts—showing up as both cancellations and layoffs.
Key takeaways
- Ubisoft has undergone a difficult stretch marked by cancellations and layoffs aimed at reducing costs.
- A planned remake of Prince of Persia: Sands of Time was already far enough along to include pre-order incentives before being canceled.
- The Splinter Cell remake at Ubisoft Toronto is still in development despite multiple setbacks.
- Development for Splinter Cell has been described as fragile, with a potential release window suggested for 2027.
- New remake details point to modern stealth systems, including a lighting-focused mechanic and updated gadget gameplay.
Ubisoft’s turbulence and what it means for Splinter Cell
One of the clearest examples of Ubisoft’s shifting plans was the cancellation of a Prince of Persia: Sands of Time remake. The project reached a stage where pre-order bonuses had already been prepared, only for the remake to be abruptly scrapped.
Even with all of that disruption, the Splinter Cell remake—originally in development at Ubisoft Toronto—has managed to keep moving. The build hasn’t been smooth, though: game director David Grivel left the project in 2021, then returned to it in 2025.
Expected timing and rumored remake features
Based on a Ubisoft leaker known as AgaainTX, the Splinter Cell remake is expected to land sometime in the middle-to-late portion of 2027. However, the same account describes the project as being in “a super fragile state,” which effectively signals that it could still be canceled unless the remaining development period goes well.
Still, the leak also highlights several additions that should matter to long-time fans. After all, the last new Splinter Cell entry arrived with Blacklist, which released 13 years ago.
AgaainTX’s teased features for the remake of the original Splinter Cell include:
- More options that emphasize non-lethal outcomes.
- Linear level layouts.
- A dynamic lighting approach where illumination and darkness play a central role.
- Development using the Snowdrop engine (as used for Star Wars Outlaws and The Division 2).
- DirectX 12 support.
- A dedicated light-and-dark meter.
- Sam Fisher returning with gadgets such as sticky cameras and gas grenades.
- Alarms that NPCs can manually trigger.
- Destructible environments.
- Movement mechanics like pipe slides and zip lines.
With these ideas in mind, the remake is essentially being reset in terms of design direction—bringing Splinter Cell back toward fundamentals while aiming to fit modern stealth expectations.
Most of what’s described doesn’t come as a surprise. Ubisoft has likely intended to modernize Splinter Cell to match contemporary stealth standards, even though the genre isn’t exactly overflowing with fresh releases.
That said, it’s still hard to be confident. Ubisoft’s plans have changed quickly before, so until there’s a confirmed release date, it’s best not to treat the project as a sure thing.


