The Blood of Dawnwalker Launches as Rebel Wolves’ New Witcher 3-Styled Vampire RPG

A new vampire-themed dark fantasy RPG, The Blood of Dawnwalker, has just launched, bringing together a team with deep roots in The Witcher 3. Developed by Rebel Wolves, the game drops players into a 14th-century version of Europe where Coen must juggle human combat by day and vampiric powers after dark—while a 30-day-and-night limit shapes what stories can be experienced.

Rebel Wolves’ debut RPG pits humans against a vampire takeover

Rebel Wolves was formed by former The Witcher 3 leadership, including Konrad Tomaszkiewicz, the game’s former director. Additional studio developers previously worked on The Witcher and Cyberpunk 2077 at CD Projekt Red.

Set in a grim 14th-century Europe, The Blood of Dawnwalker centers on the Sangora Valley in the Carpathians. After war and plague weaken local populations, vampires move in to seize control. The protagonist, Coen, becomes caught in the conflict when his family is taken prisoner by the vampire lord Brencis.

Coen is given a hard window—30 days and nights—to attempt a rescue. What he chooses to help, which quests he pursues, and which events he decides to ignore are left to the player, with those choices influencing how the story unfolds.

Day/night vampire gameplay and a 30-day structure instead of a ticking timer

The game’s “Dawnwalker” concept is built around a split playstyle. During the day, Coen fights as a human using weapons and standard abilities. At night, he gains access to vampire powers that change how enemies are tackled and how traversal through the environment works. Some quests can also shift depending on whether you start them in daylight or after dark.

Unlike games that use an always-running countdown, the 30-day system here doesn’t continuously drain. Time only gets consumed through certain quests, decisions, or by switching between day and night. The result is less about constant urgency and more about prioritization—since not every storyline may be reachable in a single run.

Early impressions after release are described as mostly positive, with praise landing on the game’s dark atmosphere, worldbuilding, more elaborate quest chains, and its unusual approach to time management. Opinions are more mixed on the game’s directional combat system, but overall the launch reception is framed as a strong start.

Launch pricing and editions on Steam keys

For Steam, the Standard Edition is listed at 69,99 euros. On Gamesplanet, an official Steam key is offered at 62,99 euros (10% off). The Eclipse Edition is also discounted by 10% on the same storefront.

  • Standard Edition (Steam regular): 69,99 €
  • Standard Edition (Gamesplanet Steam key): 62,99 € (10% off)
  • Eclipse Edition (Gamesplanet): 10% off

The Eclipse Edition includes the full game plus digital extras: a world compendium, a comic, and the soundtrack. It does not include additional playable quests or exclusive story content.

What to watch next

With a combat system that’s still dividing opinions and a time-structure that emphasizes planning over pure speed, The Blood of Dawnwalker will likely be judged by how well its day/night mechanics and decision-driven questing hold up over longer sessions. If you’re checking it out now, the key detail to pay attention to is how often your choices and day/night switches actually consume the available 30-day-and-night budget.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.