Gothic 1 Remake Adds Optional Tutorials Tab for New Player Onboarding

Gothic 1 Remake is leaning into the original’s rough-edged onboarding, but it’s also adding optional help for new players. A new in-game Glossary section called “Tutorials” is now available, offering explanations of mechanics and controls without taking away the freedom to learn by doing.

Checklists and the new optional Tutorials tab

The remake brings players back to the Valley of the Mines with a “faithful” approach to updating the genre-defining classic RPG. The pitch is centered on an organic, hand-built open world that responds to what you do, aiming for a gritty and unrestricted experience.

Gothic 1 Remake, like the original, reportedly won’t hold your hand. Early on, you’ll need to get comfortable with the core loop: choosing alliances among different camps, navigating branching dialogue decisions, and taking on dangerous creatures.

Once you’re inside the Colony, you can roam from the beginning. If you want a starting point—whether that’s “what should I do first?” or “how do I control my character?”—the game includes a new feature inside the in-game Glossary. The Tutorials area lays out mechanics and control schemes, but it’s optional, so players can still follow the original’s “figure it out as you go” vibe.

Getting started: tips, categories, and lockpicking reality

With so many early-game choices, the guide emphasizes planning your first moves. It includes tips aimed at surviving early enemy encounters and finding a place to settle during the opening hours.

  • 16 Things to Do First in Gothic 1 Remake
  • How-Tos
    • How to Fight Juvenile Scavengers at the Start of the Game
    • How to Get A Free Hut and Bed (in Old Camp)
    • How to Make Nuggets Quickly
    • How to Put Away Your Torch
    • How to Get Rid of Mud
    • How to Impress Scatty

Lockpicking is described as especially tough at the start, particularly if you don’t yet have any Lockpicking skills. For players who want a deeper breakdown of lockpicking in Gothic 1 Remake—along with help for an earlier lockpicking-related quest—the guide points to its early chest solution content.

  • Lockpicking Guide
    • How to Open Scatty’s Chest – Lockpick Solution

Walkthrough hub: chapters, camps, and where quests are tracked

The main story in Gothic 1 Remake is split into Chapters. The walkthrough structure is set up as a hub that lets you jump straight to the chapter where you need help.

Chapter 1 focuses heavily on introductions—meeting different NPCs, learning about factions, and handling related side quests. Progressing the main story from there can take time once you’re figuring out the basics. The chapter also requires you to join one of the camp factions to move forward.

  • Chapter 1: Welcome To The Colony Walkthrough
    • Admission to the Old Camp
    • Admission to the New Camp
    • Admission to the Swamp Camp
  • Chapter 2: The Minecrawlers’ Nest Walkthrough

Quests are tracked in the Quests menu. They’re sorted into categories based on where you begin them and what you’re doing. Some quests also function as “container quests,” meaning they track progress across multiple smaller objectives. Quest areas are broken down by camp category.

  • Quests
    • Old Camp Quests
    • New Camp Quests
    • Swamp Camp Quests

Finding your way to each camp

Gothic 1 Remake includes three primary camps, each tied to its own factions, questlines, and story direction. After you start the game, you’re directed to Old Camp right away. By contrast, New Camp and Swamp Camp are described as being much harder to locate, so the guide includes separate travel instructions for each.

  • How to Travel to New Camp
  • How to Travel to Swamp Camp

Up next and guide index

The next featured section is “16 Things to Do First in Gothic 1 Remake.” The guide index also lists top sections including “Walkthrough” and “Quests,” plus the travel guide for reaching New Camp.

  • 16 Things to Do First in Gothic 1 Remake
  • Walkthrough
  • Quests
  • How to Travel to New Camp

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Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.