Fire Emblem: Fortune’s Weave Character Creator Faces Backlash Over Body Types
Fire Emblem’s latest entry, Fire Emblem: Fortune’s Weave, launches on September 17, and Nintendo paired the release date with a showcase of new features. One of those reveals—the game’s character creator approach to body types—has sparked online backlash from players in both Japan and the West.
What the character creator changes in Fortune’s Weave
During the reveal segment focused on the character creator, players noticed that the game does not present its two body models as “male” and “female.” Instead, it labels them simply as “Type A” and “Type B.”
That terminology shift became the center of the controversy, with some users reacting harshly and describing the decision using the term “pathetic.”
Why some players are upset
- The criticism argues the change is mainly about avoiding basic biological wording rather than addressing deeper issues.
- Some claim the switch doesn’t solve a real gameplay or design problem, even if it changes how the option is presented.
In short, the backlash isn’t only about the labels themselves—it’s also about the belief that the alteration is cosmetic and doesn’t meaningfully improve the experience.
Why others say it won’t ruin the experience
Not everyone shares that concern. Supporters of the approach point out that the goal is to let more people build a character without forcing a strict “male vs. female” mapping onto the body model choice.
They also argue that for players who prefer traditional body categories, the presence of “Type A” and “Type B” doesn’t remove the ability to choose a familiar-looking option. In their view, the experience remains largely unchanged for anyone who doesn’t specifically need the alternative framing.
Comparisons to other major RPG character creators
The debate also references other big-name RPGs known for flexible customization. Cyberpunk 2077 and Baldur’s Gate 3 allow players to combine elements like bodies, voices, genital choices, hairstyles, and other physical traits without requiring a rigid one-to-one link between them.
That context is used to argue that alarm over a labeling adjustment in a character creator should be less severe—especially when players have already accepted similarly flexible systems in other games.
What to watch next on September 17
With September 17 approaching, attention will likely return to what Fire Emblem is known for: its characters, story, and tactical combat. Whether the controversy fades or continues may depend on how well players connect with the rest of Fortune’s Weave beyond the creator screen.
For now, the key question is simple: if brief menu labels are enough to deter someone from a title built around dozens of hours of narrative and strategy, that player may already have decided not to engage—regardless of the gender terminology used.


