Final Fantasy 7 Revelation: Director Hints at Advent Children-Style DLC

After a recent conversation with director Naoki Hamaguchi, I’m even more convinced that Final Fantasy 7 Revelation won’t just wrap up the original narrative in a fresh coat of paint. Instead, it looks poised to widen the lens on the world and the people we’ve grown attached to, while also pulling in additional material scattered across the wider Final Fantasy 7 Compilation—across games, films, and other formats.

I’m also encouraged by what Hamaguchi and his team at Square Enix have reportedly said about the remake trilogy’s intent. The project is being treated as a full retelling of the Compilation, bringing together the mainline entries alongside other pieces such as Dirge of Cerberus and Advent Children. We’ve already seen parts of the former show up in multiple ways, while the movie has long functioned as a cornerstone for how this reimagining builds its foundation.

That naturally raises a big question for players: could Revelation actually tie all of these threads together into one cohesive endgame?

Quick facts

  • Recent Epic Games Store DLC leaks suggest Final Fantasy 7 Revelation is likely getting post-launch downloadable content.
  • A database update reportedly added items including a reference to a “Story Expansion Pass.”
  • Remake did get an expansion, Episode Intermission, while Rebirth had many platform ports but far fewer extra content additions.
  • Expanded story content for Revelation could potentially draw from Compilation entries like Before Crisis, Last Order, Dirge of Cerberus, and Advent Children.

Is Final Fantasy 7 Revelation Getting Post-Launch DLC?

Based on the same leak, DLC for Final Fantasy 7 Revelation appears all but certain, though the exact format is still unclear. The change reportedly starts with an Epic Games Store page update that landed recently, adding multiple downloadable content entries into the store’s database.

One listing stands out because it directly mentions a “Story Expansion Pass.” That’s notable because neither Remake nor Rebirth was previously tagged with anything like this. In other words, whatever Square Enix has planned could be a new kind of delivery method—one aimed at continuing the narrative after the main credits instead of simply adding side content.

To be fair, Remake already proved the series could support paid add-ons. It received Episode Intermission, which was used as a more natural route to introduce an optional character into the broader plot, while also justifying a more polished PS5 presentation. Rebirth, meanwhile, made its presence felt through ports to other platforms and additional features, but it didn’t really lean into major new content drops.

So if Revelation’s “Story Expansion Pass” is real, it would be breaking from the approach used in the prior entries. It could mean a more direct continuation of events—something that stays with players after the story’s end, rather than treating DLC as optional flavor.

Of course, it’s also possible that the rest of the listed DLC items are more traditional fare. That could include pre-order accessories, summon materia, and the kind of cosmetics or character packs fans have seen previously—possibly even a new outfit or job set that ties into fresh mechanics introduced during Revelation’s main run.

Still, it feels like the full picture won’t be revealed until closer to release. I’d specifically like to know what the pass costs, since price is often the first clue to whether this will be a small supplement or a larger narrative expansion with real weight.

Could Final Fantasy 7 Revelation Get An Epilogue Expansion?

If Square Enix is serious about representing the entire Compilation, Revelation’s extra story content could take multiple shapes. One idea would be a refreshed version of Before Crisis, the Japan-only mobile title from 2004 centered on The Turks. Another possibility is Last Order, the Madhouse OVA that runs for about twenty-five minutes and didn’t land well at the time because it diverged from events shown in the original game—though there’s room for a rework.

For example, a reimagining could present the story more clearly from Zack Fair’s point of view, potentially aligning the tone and events with what fans expect while still giving that OVA-era content a second chance.

Dirge of Cerberus already showed up substantially through Episode Intermission, but there are still plenty of original faces from that corner of the Compilation who never fully entered the spotlight. In particular, we haven’t met many of the characters who would eventually become Vincent Valentine’s friends and foes—roles that, at this point, I’d have to assume will be treated as canon across Remake, Rebirth, and Revelation.

Beyond the Turks and the OVA side stories, there’s another entry that carries more emotional weight than most: Advent Children. The feature-length animated film was a major part of my childhood, even if it’s also been easy to criticize for how it portrays certain characters and how it builds on the game’s narrative.

Revelation could potentially use that split reputation as an advantage. It could craft a brand-new Advent Children—less like a simple retread and more like a nuanced epilogue to the trilogy, offering a different look at how characters settle into a life no longer dominated by Shinra and no longer threatened by Sephiroth.

It’s the same feeling you get when a favorite anime finally ends: you’re happy for the characters you’ve spent time with, but there’s an ache in realizing you might not see them again. If Revelation’s expansion leans into that kind of closure, it could be exactly the “end after the end” many players want.

I’d personally love time spent with everyone in the comfort of their communities—maybe even with a reunion vibe celebrating a full year since saving the world. The original game’s ending in 1997 was abrupt, but the emotional impact of its final moments was still undeniable. Since the Remake trilogy already nails these characters so well, I’d want to sit with how that trauma changes them, and how the joy of living in freedom finally settles in as something real.

It could even work as a bit of character-hopping for a handful of hours before everyone gathers at a rebuilt Seventh Heaven. From there, the story could mourn the loved ones lost along the way, while never forgetting that their sacrifices were everything. And if Revelation doesn’t bring certain characters back, I can’t help picturing Aerith and Zack looking down from beyond the afterlife.

In my mind, this would be Revelation’s version of Final Fantasy 10’s Eternal Calm. That segment didn’t include gameplay in the traditional sense; it was instead a collection of cutscenes designed to push the story forward and show Spira during peacetime. I’d want to control Cloud and company in that kind of scenario—not because I’m chasing combat for its own sake, but because I’d like to stay close to the characters I care about most. I wouldn’t say no to extra combat sections or hidden boss encounters either, as long as they fit the tone.

No matter what form the expansions take—whether it delivers a remade Before Crisis, a reimagined Advent Children, or a blend of multiple ideas—I’m looking forward to seeing how Square Enix handles the wrap-up. Advent Children in 2005 arguably needed a returning villain and fresh threats to justify its existence, but I’d rather this trilogy use its time to give players genuine farewells without forcing everyone into even more hardship.

Make it comfortable. Make it heartfelt. And if Revelation is going to close the book on this era, it should do it with the kind of final page that feels earned and warm—like a goodbye you actually want to sit with.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.