CD Projekt Red’s Stronger 2026 Driven by Cyberpunk 2077’s Latest Expansion

CD Projekt Red ended the first half of 2026 on a noticeably stronger financial footing, while its biggest brands kept pulling in attention from players—especially through Cyberpunk 2077’s latest expansion and the early hype around The Witcher 3: Wild Hunt’s upcoming add-on. The company’s own update also revealed where it’s growing teams, painting a clearer picture of what’s likely to take priority next.

First-half 2026 results show faster growth than a year ago

In the company’s review of the first six months of 2026, CD Projekt Red reported that the Group’s sales revenue reached 435 million zł. That figure represents nearly a 25% year-over-year increase compared with the same period in 2025.

Profitability improved even more sharply. Net profit from continuing operations—covering items such as licensing tied to its brands—rose by 37% year over year, reaching .

  • 435 million zł in Group sales revenue for H1 2026
  • ~25% growth vs. the first half of 2025
  • ~37% increase in net profit from continuing operations
  • “Just under 250 million zł” in that net profit figure

Cyberpunk 2077 and The Witcher brand momentum remains the headline

CD Projekt Red also pointed to a major sales milestone for Cyberpunk 2077. The company said that Phantom Liberty, described as the game’s only major expansion, has already sold 15 million copies.

On the Witcher side, the studio highlighted the franchise’s cumulative reach: all games under the Witcher label have collectively surpassed 90 million units sold worldwide. Within that total, The Witcher 3: Wild Hunt leads with 65 million copies.

How The Witcher 3’s next expansion is performing with players right now

While reviewing the year so far, CD Projekt Red brought attention back to this year’s gamescom appearance and its first public showing of “Songs of the Past”, the upcoming expansion for The Witcher 3: Wild Hunt. The company framed the early response as especially strong.

Marketing metrics shared during the update support that claim. In the first 12 hours after the Songs of the Past trailer went live, it was viewed more than 3 million times. In just one day, the expansion was added to wishlists by half a million players. CD Projekt Red said the interest continued to build, with the wishlist count now standing at over 900,000.

The company also reported that promotional footage released since Opening Night Live accumulated 26 million views across three major assets.

Hiring momentum and studio allocation: Witcher 4 stays largest, Cyberpunk 2 grows

Beyond performance, CD Projekt Red used the financial event to share how development resources are currently distributed across its projects. These headcount figures were stated as of July 31, 2026, with comparisons to April 30, 2026 and the most recent three-month changes.

The Witcher 4 remained the studio’s largest effort, with team size increasing only slightly: 513 developers on April 30, rising to 519 by the end of July.

CD Projekt Red also emphasized stronger growth around Cyberpunk 2, where the team expanded from 163 to 184 people. Smaller shifts were reported for Project Sirius, which moved from 83 to 84 developers. The clearest expansion besides Cyberpunk 2 was Project Hadar, growing from 24 to 33.

Finally, the company reiterated that its Witcher slate is not limited to the already named items. Alongside The Witcher 3: Wild Hunt – Remaster, Songs of the Past, and Witcher 4, CD Projekt Red confirmed it is working on two additional, currently unannounced projects—meaning at least one of them is expected to connect to The Witcher universe.

Who’s building Songs of the Past?

CD Projekt Red also broke down the internal and external staffing behind Songs of the Past. The expansion currently involves 220 people in total development. The majority—170 developers—are with Fool’s Theory. From CD Projekt Red’s own side, 10 people are directly assigned to the project, while the remaining 40 creators are working through outsourcing.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.