Undercoders’ Denshattack! Launches July 15, 2026 as a Shonen of Trains

Undercoders has unveiled Denshattack!, a new action skate-and-train adventure pitched as a “shonen of trains” that’s set to arrive on multiple platforms on July 15, 2026. The Spanish studio describes it as a high-energy ride where players take control of a train and use skate-style tricks, flips, and grinds to fight rival gangs and push through a colorful Japanese dystopia.

A skateboarding fantasy built around trains

Studio director David Jaumandreu says the project brings together his biggest interests, calling it a blend of skate and rail culture. He frames Denshattack! visually as an experience that nods to Jet Set Radio, Initial D, and the Persona series, while also naming skate games like Tony Hawk and OlliOlli as clear references for how the game wants to feel.

The game’s concept took shape through repeated presentations aimed at finding a publisher willing to back a “wild” and distinctive idea. The opportunity finally came after Gamescom 2023, when Fireshine proposed moving forward with the project.

Control challenges, big style goals, and a “train shonen” presentation

Undercoders’ team set a simple creative mantra: “Why not?”—with a goal of surprising players level after level instead of letting the experience follow a predictable path. One of the biggest technical hurdles was translating train handling into something that feels responsive in the hands of a player, rather than fighting against the idea.

Producer and lead programmer Àngel Beltran describes how the studio iterated heavily on controls, reaching 15 different control schemes before settling on the final approach. He also cites small details in the feel, such as lowering a lever and releasing it as curves approach.

On the visual side, 2D & 3D artist Silvia Lara says the game had to be “bold, colorful, dynamic, and full of energy.” She highlights the challenge of maintaining coherence across 4,200 assets while still conveying that the world isn’t just a random mix of trains and scenery. Lara also points to the use of RGB textures to give characters a distinct personality, with every character—including non-playable ones—designed to be charismatic at first glance.

Technical artist and VFX specialist Kris Martínez notes that Unreal Engine 5 was a natural fit for the project’s production pace, while also supporting the team’s “shonen of trains” framing—where every action must look impactful and explosive. Martínez also mentions using a more traditional rendering approach to achieve the look the team wanted.

Trains, customization, and music collaborations

Denshattack! features 40 types of trains drawn from real Japanese railways. Customization comes through stickers that function like graffiti, giving players the personalization tool the studio expected people to want. Undercoders says it plans to expand the sticker ecosystem by collaborating with content creators so they can design their own stickers.

For music, the studio brought in DODODO’s, an independent Japanese music group. Undercoders says the band was enthusiastic about the pitch after being surprised to learn they’d be known outside their niche. The team also ran an online live session to introduce the tracks for this rolling, trick-filled adventure.

Release details and what to watch next

Denshattack! is published by Undercoders and Fireshine Games, and it’s releasing on July 15, 2026.

  • PC
  • Nintendo Switch 2
  • Nintendo Switch
  • PlayStation 5
  • Xbox Series

As launch approaches, the clearest things to track will be how the game’s final train-control scheme translates into consistent skate-style gameplay, how the 40 real-rail train roster expands with creator-designed stickers, and how the “shonen of trains” tone lands once players get hands-on with the tricks, fights, and speed-driven levels.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.