Rumored Ocarina of Time Switch 2 Remake Might Break Into a True Open World
Nintendo’s rumored remake has finally cleared the long-standing hype hurdle: The Legend of Zelda: Ocarina of Time is being reworked for a modern era. The original is still widely treated as the series’ peak, especially when you compare it to later landmark entries like Breath of the Wild and Tears of the Kingdom. With a game this revered, the key question isn’t whether the remake will look better—it’s what kind of creative changes Nintendo will dare to make to a classic that already feels close to untouchable.
Release window and platforms
| Game | Platform | Timing |
|---|---|---|
| The Legend of Zelda: Ocarina of Time | Nintendo Switch 2 | Later this year |
Over the past ten years, remakes have proven they can go in wildly different directions. Some projects, like Final Fantasy Tactics: The Ivalice Chronicles, take a 1997 TRPG and update the presentation with sharper visuals and quality-of-life additions—while largely keeping the underlying experience intact. Other remakes, such as the Resident Evil overhaul and the Final Fantasy 7 approach, function more like reinterpretations, reshaping gameplay systems and story structure into something that plays and feels meaningfully different. That’s why the Ocarina of Time remake feels like it’s hanging over a dilemma: where will it land on the spectrum between “same game, refreshed” and “new game built from the old”? If Nintendo is thinking about going all-in on open-world design, that would likely be the most logical path—though only time will tell how bold it actually gets.
The Ocarina of Time remake is exciting, but bringing back such an iconic Zelda chapter also puts the franchise’s next steps in a delicate position. The bar is extremely high: if Nintendo changes too little, the remake risks feeling redundant, but if it changes too much, it could alienate players who love the original for what it already accomplished.
The Original Ocarina of Time Isn’t Open-World by Contemporary Standards
- Image via Nintendo
- Image via Nintendo
- Image via Nintendo
Part of what makes the modern “open-world” landscape what it is comes directly from The Legend of Zelda. Even the series’ first entry, released in 1986, established genre hallmarks like exploration, player freedom, and environmental secrets. With Ocarina of Time, Nintendo brought many of those ideas into 3D. Players can travel through broad, varied spaces—villages, towns, and the well-known stretches of Hyrule Field—without being forced into a strict, linear route. The game also includes opportunities for non-linear progression, a feature that many contemporary titles still struggle to implement in a way that feels truly meaningful.
A major reason the world of Ocarina of Time works is its strong feeling of place, supported by deliberate level design. Castle Town plays like a total contrast to Kokiri Forest, while Death Mountain feels like a striking mirror reversal of Zora’s Domain. You never mistake one area for another. In a sense, that strength is tied to a lack of total cohesion—each region is visually and technically distinct, with interspersed loading breaks and title cards marking transitions. This kind of compartmentalized structure is fairly rare in traditional open-world games, which usually aim for seamless continuity.
To be clear, this stylized, intentionally uneven approach isn’t automatically better or worse than what many players would label “true” open-world design. It’s simply a reflection of its era. In the 1990s, you didn’t really see seamless open-world adventures in the mold of Far Cry or Elden Ring. Still, the concept can translate well to modern games. The Ocarina of Time remake shouldn’t drop the framework just because it’s old or because it’s objectively “lesser.” It should change it only if doing so would be genuinely fun.
Ocarina of Time’s World Is Its Most Essential Element, and It Might as Well Get a Transformative Makeover
Any discussion about whether the Ocarina of Time remake should stick to the classic adventure structure—or replace it—depends on how real the “remake” actually is. This re-release could simply be a major technical and visual revival of the original, bringing it in line with the dreams shown in Unreal Engine OOT fan mock-ups worldwide. Or it could go further and rebuild the experience from the ground up, turning it into a genuinely new, potentially experimental game drawn from a timeless foundation.
The remake shouldn’t abandon the approach just because it’s outdated or inherently wrong. It should abandon it because it would be fun.
Personally, the remake style I tend to prefer is the kind that alters the original experience in a dramatic, fundamental way. I’m usually less interested in the “HD upgrade” model, where the game is mostly the same but just cleaned up visually, with occasional quality-of-life tweaks if you’re lucky. Even if a big swing misses, I’d rather Nintendo take a risk with a reworked Ocarina of Time than play it safe. In this respect, I’d rather the remake end up closer to the Resident Evil 4 remake than to GTA: The Trilogy – The Definitive Edition, which shows how uneven “definitive” attempts can be.
It’s also worth remembering that Ocarina of Time already received a modest remaster/remake on Nintendo 3DS. That version leaves the gameplay nearly untouched, aside from key quality-of-life changes like gyro aiming and easier equipment handling, while making substantial upgrades to its late-90s-era graphics. This is essentially the “face-lifted” iteration of Ocarina of Time, and it doesn’t feel like the sort of transformation that makes another close-to-the-same release feel necessary so soon. It would be far more culturally interesting—whether it lands well or not—if Nintendo truly shook up the established OoT rules. Building a more expansive open-world could be part of that mission.
None of this is a claim that a full-scale Ocarina of Time remake is especially likely. The project’s scope is still uncertain, and the short stretch between a reveal and an eventual release would make a dramatic reimagining somewhat less probable.
Even so, a 2026 Ocarina of Time remake doesn’t have to simply become Breath of the Wild to justify ambition. The point is that Nintendo has room to experiment with world design and pacing. A version of Ocarina of Time that borrows ideas from something like Bowser’s Fury—using the same core ingredients as the original, but placing them into a more open-ended structure—could end up feeling surprisingly special.
There’s also a practical argument for this kind of restructuring: it could be the best way to reduce the chances of backlash. For many players, including the writer of these thoughts, the original Ocarina of Time is essentially perfect. It’s hard to imagine meaningful improvement coming simply from bolting on modern conventions. Since Ocarina of Time will remain the same game at its core regardless of whether Nintendo adds contemporary features, it may be smarter to alter that core through substantive redesign. That could include an open-world direction similar to BOTW-style structure. In that scenario, the remake might avoid the awkward feel of forcing in new concepts—like voice acting or companions—without fully integrating them into the design.
The Legend of Zelda: Ocarina of Time
A legend, reborn.
The Legend of Zelda: Ocarina of Time is coming to Nintendo Switch 2 later this year.


