Palworld Keeps Pulling Ahead of Pokémon—Despite Not Even Trying to Rival It
Palworld hasn’t set out to “beat” Pokemon in any official, declared way since it slipped into Early Access in January 2024. Still, you can’t really ignore the creature-collecting comparisons that came with it, and those parallels naturally turn the two games into an ongoing head-to-head in players’ minds. It’s easy to assume Pokemon should have the edge—more time on the market, a larger company behind it, and wider global reach. Yet Palworld keeps pulling ahead of the inspiration it leaned on, and its latest launch choices and player milestone are doing a lot of heavy lifting.
Recently, Palworld announced on X that its price at the 1.0 release won’t rise when it exits Early Access. The full launch is scheduled for July 10, 2026, and the cost will stay at $30—the same price players have paid since the Early Access debut, aside from occasional discount periods. Even before that date hits, the game is currently 30% off, bringing the price down to $21. On top of that pricing news, Palworld says it has reached 40 million players worldwide, a figure that surpasses what Pokemon’s biggest entries have managed in their lifetime.
Pocketpair also shared one key change that players should be able to spot right away when Palworld finally lands in its full 1.0 form.
Palworld Is Officially a $30 Bargain—Especially Next to Pokemon
The most immediate advantage Palworld holds over Pokemon is its pricing. Even after it gained the visibility and recognition of a much larger franchise, it’s still positioned like a scrappy Early Access title at $30. That number made sense during the Early Access era, but keeping it intact for 1.0 makes the full release look like one of the sharper value propositions in the creature-collection survival space. The contrast becomes even more awkward once you put Pokemon on the other side of the scale.
Guess the games from the emojis.
Gamoji
Guess the game from the emojis.
Modern Pokemon releases tend to be full-price Nintendo products, which isn’t surprising given the franchise’s size—and Nintendo’s involvement. Pokemon is one of entertainment’s biggest brands, and it’s hard to expect the next major entry to launch at a discount compared to a typical first-party release. Even so, Palworld sticking to $30 instantly changes how comfortable that comparison feels, especially since Pocketpair is preparing the most complete version of the game yet.
The biggest advantage Palworld has over Pokemon right now is still that it’s being sold like an Early Access game, even though it has the name recognition to compete with something far more established.
What’s important is that Pocketpair likely could have raised the price for 1.0 and defended it—because the full version isn’t just a small “wrap-up” of Early Access. It’s bringing new Pals, new regions, the World Tree, and enough changes that returning players have been encouraged to delete their Palworld save files before jumping back in. A price bump would have been easy to justify, and many players probably would have accepted it without much pushback.
So Pocketpair choosing not to do that is a clear win from a marketing standpoint. It also rewards the people who waited for the full release before buying in. In other words, Palworld is walking into 1.0 with the kind of attention most Early Access games can only dream of—but it’s choosing not to monetize that moment by inflating the cost. Instead, the full launch remains priced in a way that makes it less of a hurdle for returning players to pull friends in, easier for curious players to try it for the first time, and simpler for lapsed players to feel comfortable coming back.
Of course, Pokemon still has plenty of strengths that Palworld can’t manufacture overnight—things like long-running history, polish, recognizable iconography, and the childhood nostalgia attached to the series. What Palworld offers right now is a more straightforward value proposition. For $30, you’re getting a complete creature-collecting survival game that has spent more than two years in Early Access and is about to receive its biggest update yet. For anyone who has ever wished Pokemon would take bigger risks with its world design, structure, or player freedom, the 1.0 price makes that curiosity far easier to act on.
Palworld’s 40 Million Players Make the Pokemon Comparison Even Harder to Ignore
Even without the extra context, Palworld’s 1.0 price alone would be enough to justify a second look. The latest player-count milestone makes it feel like a much bigger deal. Pocketpair announced on X that Palworld has reached 40 million players worldwide—an eye-catching number for any game, and especially for one that’s still technically in Early Access. With the 1.0 price now locked to $30, Pocketpair’s implied expectation is that the count will keep climbing after launch.
That comparison does require a bit of care, though. Pocketpair’s 40 million number is about players, while Pokemon’s biggest games are typically discussed in terms of sales. Those metrics aren’t identical, and the gap gets wider because Palworld is also available through Game Pass. Even with those caveats, the figure remains massive. Pokemon Red and Pokemon Blue have long been the best-selling titles in the franchise, but Palworld has already reached a publicly stated player count that clears those benchmarks by millions—before 1.0 even arrives.
That doesn’t mean Palworld has overtaken Pokemon as a franchise, and it would be silly to claim otherwise. Pokemon is still a merchandising heavyweight, a major anime presence, a trading card giant, and one of Nintendo’s most dependable pillars in gaming. Palworld hitting 40 million players doesn’t instantly make it “bigger” than all of that. But when you zoom in game-by-game, Pocketpair now has a number that makes the comparison much harder to dismiss.
Pocketpair recently announced that Palworld has reached 40 million players worldwide, which is an astonishing figure for any game—especially one still in Early Access.
Timing matters here as well. Pocketpair is rolling out the 40 million milestone right before the version meant to show what the game can become when it’s fully realized. That creates a different kind of momentum than most Early Access success stories. Instead of trying to convince players that its best days are already behind it, Palworld is positioning the famous launch as only the first step toward the real thing.
- Palworld launched Early Access in January 2024.
- 1.0 is scheduled for July 10, 2026.
- The 1.0 price will not increase and will remain $30.
- Players can currently buy the game for $21 due to a 30% discount ahead of 1.0.
- Palworld says it has reached 40 million players worldwide.
- Pocketpair encouraged players to delete their Palworld save files before the full release.
Quick facts
With 40 million players and a $30 full-release tag, Palworld is no longer just a weird survival experiment that borrowed a familiar creature-collecting structure and then took a completely different route. It now reads like a direct reminder that Pokemon’s formula isn’t as untouchable as either the series or the industry once assumed—particularly when another game can deliver a bigger swing for a lower price.


