Out of Words Brings Tim Burton-Style Co-Op to the Two-Player Spotlight
Co-op games have been having a standout comeback in recent years, and Hazelight’s duo-focused hits like It Takes Two have helped prove there’s still appetite for tightly designed two-player-only adventures. Now, another upcoming co-op title is aiming to ride that momentum—but it’s doing it with an instantly recognizable visual trick. Out of Words is being positioned as a gothic, Tim Burton-adjacent take on that same “play together” energy, backed by a rare promise in modern releases: true stop-motion-style gameplay.
Just as important, Out of Words leans into an intentionally handcrafted look. The world, characters, and animations are built using real stop-motion techniques first, then translated into the game so players can feel the work behind every frame. The end result is a fantasy setting that lands somewhere between playful and unsettling—whimsical, eerie, and charming at the same time—making it one of the more visually distinctive co-op games currently on the radar.
Separately, Epic Games Store players have a limited window to claim another surprise freebie for July 2026, and this one is an open-world survival game.
Co-Op and Stop-Motion Make Out of Words a Game to Watch
Out of Words is an upcoming cooperative platforming adventure developed by Kong Orange and WiredFly, with Epic Games publishing on PC (Epic Games Store only). It’s also slated for Nintendo Switch 2, PlayStation 5, and Xbox Series X/S. The story centers on two leads, Kurt and Karla, who discover they’ve somehow lost their voices. Their quest carries them through the strange world of Vokabulantis, where they’re trying to recover what’s been taken while tackling hazards that get worse as they progress—always together. Because the game is built around co-op with no single-player option, its connection to Hazelight’s approach is clear from the start.
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Like It Takes Two, the entire experience is designed around shared play. In Out of Words, two players will move through the adventure via local split-screen or online cross-platform co-op, teaming up to solve physics-based puzzles, handle platforming segments, and keep pace with one another as challenges unfold. That co-op exploration is set to sweep across locations ranging from ancient catacombs to clay-built cities towering into the distance, and the stop-motion style adds an extra layer of clarity and wonder as you watch the world come to life and interact with it.
The stop-motion presentation is also the game’s clearest standout feature. Rather than producing a digital imitation of the style, the development team constructs characters and environments by hand and then animates them frame by frame. In practice, that’s the same kind of craftsmanship you’d associate with a stop-motion film. This handcrafted approach gives Out of Words a distinct identity—one that channels the gothic whimsy many players associate with Tim Burton—while also separating it from the growing number of co-op releases that mostly chase a more typical game look.
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Beyond the visuals, Out of Words also leans into a more personal emotional storyline focused on communication, identity, and relationships. Kurt and Karla’s inability to speak isn’t just a plot device—it’s a gameplay hook too, with their journey exploring how people can still connect even when language fails. With its stop-motion presentation and cooperative structure inspired by It Takes Two, Out of Words is shaping up to be one of the more interesting upcoming co-op releases to watch as 2027 approaches.


