Mass Effect 3 Citadel Guide: Wounded Batarian Side Quest Walkthrough

If you’re working through Mass Effect 3’s Citadel content, the “Citadel: Wounded Batarian” side task is one of the more involved ones. It takes you from the Presidium to the refugee docks, with a conversation-heavy setup that can be partially uncovered early if you pay attention.

Quick facts

  • Mission Experience: 210 XP
  • Reputation: +5
  • Mission Credits: 5,000 credits
  • Prerequisite: Complete “Priority: The Citadel 2”
  • Travel location: Serpent Nebula – Widow – Citadel – Presidium Commons

Checklists

This wiki guide page focuses on the Citadel: Wounded Batarian side mission, covering where to locate the key items, how to handle every combat stretch, and how to make the decisions that shape your playthrough. If you’re using it as a checklist, it’s built to help you progress step-by-step without getting lost.

Need to jump around? The guide breaks things up into distinct chunks: mission stats, travel to Widow, overhearing the Angry Vet, heading to the Spectre Office, and finally confronting Ghorek.

Mission Stats

Video Guide

A video guide section is included here as part of the mission overview.

Mission Rewards

  • Mission Experience: 210 XP
  • Reputation: +5
  • Mission Credits: 5,000 credits

Travel to Widow

  • Prerequisite: Complete “Priority: The Citadel 2”
  • Location: Serpent Nebula – Widow – Citadel – Presidium Commons

This side mission unlocks once you finish “Priority: The Citadel 2.” That event refreshes the Citadel with fresh side content, including this one. The Citadel itself acts as the galaxy’s main hub, and it’s always labeled in the western portion of the Milky Way map.

Overhear the Angry Vet

To begin the side mission, go to the Presidium Embassies, then move right after the elevator and follow the long corridor. As you near the Apartments entrance, you’ll catch a conversation between an Angry Vet Turian and a Human woman. They’re discussing a suspected terrorist that doctors are trying to keep alive in intensive care, tied to the fallout from the recent Cerberus attacks.

There’s a catch: this conversation is part of a three-part exchange. If you step out of earshot, save the game, and then reload, you can quickly catch the other two sections too. Doing so reveals that the Turian is a Batarian named Ghorek, and that he’s supposedly tied to six bombings. That said, you don’t need all of that—hearing the first part is enough to start the side mission.

Go to the Spectre Office

Even though overhearing is useful, it’s not the only way to set things up. The next objective asks you to visit the Spectre Terminal inside the Spectre Office, which is in the Citadel Embassies. It sits in the same corridor where you can access Commander Bailey’s office.

At the terminal, read the entry labeled “Location for Batarian Patient.” This points you to the refugee camp in the Docks: Holding Area. It also clarifies the situation: Ghorek is in critical shape, but there isn’t a realistic long-term solution for his injuries there. On top of that, the Batarian Hegemony’s notorious secrecy means there’s no background information about him on file before his arrival on the Citadel.

You don’t have to authorize anything—just reading the entry is sufficient.

Confront Ghorek

Whether you used the Spectre Terminal or not, Ghorek can be found in the refugee camp, specifically the Docks: Holding Area. The terminal entry doesn’t give a precise spot inside the docks, but if you’ve visited the refugee camp enough, you’ll likely have noticed that Cargo Hold: C is where the Batarians tend to gather.

Sure enough, Ghorek is located in the back container of Cargo Hold: C.

Speak with the Turian Nurse there to start the conversation with Ghorek. He immediately reacts when Shepard accuses him of terrorism. Ghorek claims their actions were retaliation against the Alliance for the Alpha Relay Incident, an event that wiped out Aratoht. If you played the Arrival DLC in Mass Effect 2, he also places blame on Shepard personally.

From there, you can either grant his request and have him taken off life support, or call the nurse and walk away instead. Neither choice grants Morality Points, but both still reward you with 210 XP, 5,000 credits, and +5 Reputation.

Want more help for Mass Effect 3? The guide points you to additional pages covering Legendary Edition changes, how-to topics, key choices and their consequences, romance content, the overall walkthrough, and side missions.

  • Legendary Edition Changes
  • How-To Guides
  • Key Choices and Consequences
  • Romance Guide
  • Walkthrough
  • Side Missions

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