Destiny 2 Hotfix Disables a Meta Exotic Weapon in Endgame Activity
Destiny 2’s last hotfix is set to land tomorrow, July 7, and it will remove access to a well-known Exotic weapon in a major endgame activity. For longtime players, the timing has felt abrupt: the community was preparing for updates tied to the next expansion, Shattered Cycle, only to later learn that the game’s service would be ending shortly after a final update released on June 9. Less than a month after that swan song update, Bungie is still pushing one more hotfix—though the message this time is less about improvements and more about disabling tools that became problematic.
Bungie Comms Manager dmg04 previously warned that if bugs appear, the response may be to switch off the affected gear instead of issuing a traditional fix. The reason given was that layoffs left most of the Destiny 2 team without enough staff to support ongoing work, and there isn’t any dedicated budget earmarked for the game’s future, even for emergency patches. As a result, this final hotfix will disable two armor sets tomorrow. The impact is limited to Crucible, but the sets won’t be restored—once disabled, they’re expected to remain unavailable.
One community member also highlighted a glitch that makes it easy to farm Tier 5 “meta” armor sets, and the news is that this issue appears to be headed for the same fate: it won’t be fixed.
Destiny 2 will disable Divinity during Pantheon 2.0
Bungie’s official comms account shared a preview of the patch notes, confirming that the Exotic trace rifle Divinity will be disabled in Pantheon 2.0. Specifically, it will be turned off in the Insurrection Prime encounter. The change is tied to a newly found problem that let players remain at the encounter’s spawn area and use Divinity’s weakening cage on the boss, then fire to deal damage without actually performing the encounter’s intended mechanics.
Once players realized how the workaround worked, LFG posts quickly shifted toward running the encounter by skipping the core mechanics entirely. People who didn’t follow the expected instructions and loadouts were reportedly being kicked from groups. With this final hotfix, Bungie is disabling Divinity for the Insurrection Prime fight, meaning players won’t be able to rely on the weapon even when they attempt to complete the mechanics correctly.
The comms account also added a tongue-in-cheek note that players will now have to learn the encounter the proper way. Disabling Divinity stops the Insurrection Prime “cheese,” but it also changes the damage approach even after the mechanics are completed. Bungie acknowledges that knock-on effect, and a follow-up comment notes that “there are numerous ways to weaken the boss to increase damage.”
That matters because there are already plenty of options for increasing damage in Destiny 2 right now. In particular, Artifacts in Monuments of Triumph include ways to boost damage, and weakening can come from tools like Fafnir and Tractor Cannon. Grenade launchers can also contribute, and the Weakened Clear Artifact mod offers another route to apply weakening and push DPS. Even with those alternatives, it’s still difficult for players to watch another Destiny 2 item get disabled instead of being addressed with a real fix—especially when it’s happening less than a month after the final patch.
There’s also a practical concern behind the scenes: if additional issues show up, Bungie may have to disable even more items rather than risk leaving the game in a broken state. For now, though, the game is described as being in a healthy condition, and players still have plenty to do via Monuments of Triumph. For anyone focused on endgame solo builds, those are still available as well. And if you’re looking for solo-friendly raid-style progress, two encounters are also said to be cheesed solo using Finishers: Crota from Crota’s End and Morgeth from Pantheon.


