Covenant of Gears Brings Steampunk 17th-Century Musketeers to Tactical RPG
A new tactical RPG is set to put a steampunk spin on 17th-century France, replacing traditional steam with a cleaner, glowing power source as it follows the legendary musketeers into a pause-and-plan combat system. Covenant of Gears: The Three Musketeers centers on D’Artagnan, Athos, Porthos, and Aramis, promising distinct fighting styles for each while also giving players tools to build and share their own missions.
Quick facts
- Game: Covenant of Gears: The Three Musketeers
- Genre: tactical RPG with pause-based combat
- Setting: an alternate 17th-century France with steampunk aesthetics
- Key world concept: Bleu de France, a clean luminous energy replacing traditional steam
- Playable cast: D’Artagnan, Athos, Porthos, and Aramis
- Core feature: tactical pause to coordinate attacks and combos
- Creativity tools: modular Campaign Editor for designing missions, narrative branches, and tactical encounters
- Sharing: Steam Workshop support for community-made campaigns
Steampunk France powered by “Bleu de France”
Set in a reinvented version of 1600s France, Covenant of Gears swaps out the usual steam-powered look for a steampunk atmosphere fueled by Bleu de France. The luminous clean energy is presented as the source that powers both the capital and the era’s arsenal, shaping how the world functions as dueling blades and palace intrigue collide.
The premise leans into the contrast between technological uchronia and classic swashbuckling storytelling. Players are guided through a story built around conspiracies within royal circles and legendary swordfighters, with the musketeers positioned as the drivers of each adventure.
Pause-and-plan tactical combat with distinct musketeer styles
Combat is built around a tactical pause system, allowing players to stop the action at key moments. With time frozen, you can coordinate attacks and chain combos more deliberately than in real-time-only battles.
Rather than treating the party as interchangeable fighters, each musketeer keeps a unique fighting style. D’Artagnan, Athos, Porthos, and Aramis are each positioned as having their own differentiated approach to combat, encouraging players to build encounters around how they want to pressure enemies.
Campaign Editor and community missions via Steam Workshop
Beyond the main campaign, Covenant of Gears focuses heavily on creation. A modular Campaign Editor is described as giving players the tools to design their own missions, including full tactical encounters.
The editor is also pitched as supporting narrative structure, letting creators craft branching story paths rather than only isolated skirmishes. Once built, these campaigns are set to be shared through Steam Workshop, where community-made stories are expected to expand the available adventures beyond the base game.
With its mix of pause-based tactics, steampunk historical reinvention, and an emphasis on player-authored campaigns, Covenant of Gears aims to turn each session into a different kind of musketeer saga—whether you’re progressing the official storyline or plotting something entirely your own.


