How to Fish Tops Steam Charts With 340,000 Concurrent Players in Co-Op
Fishing with friends shouldn’t be this successful, yet that’s exactly what’s happening with How to Fish, a low-cost co-op fishing game that has surged to the top tier of Steam’s most-played charts. In a matter of days, it reached a peak of more than 340,000 concurrent players, climbing into the platform’s top five—an outcome that has drawn comparisons to major recent hits and large-budget releases.
The contrast is hard to ignore. While big-budget productions stumble, this small independent title—built by a studio of just two people—has instead found a fast lane to mass attention. The results are especially striking when you look at how quickly its audience expanded after launch.
Launch results: over a million sales in two days
How to Fish launched on August 20 without early access. Within just 48 hours, it surpassed one million copies sold. Player growth followed the same rapid trajectory: from around 18,000 concurrent users on day one to more than 340,000 within days of release. On Steam, its reviews are rated “Extremely Positive,” reinforcing how strongly players have responded to the concept.
Its momentum has also placed it ahead of heavyweight competitors on Steam’s concurrent player charts, pushing it past titles including Palworld, Apex Legends, and Rust. The game’s performance has been framed as a rare case where a tiny development team and a modest price point can outpace much larger efforts.
There’s another comparison that underlines the scale of the feat. How to Fish has reportedly exceeded the peak concurrent player count of Marathon, Bungie’s extraction shooter with a budget estimated around 200 million dollars. Marathon’s peak was about 88,000 concurrent players, meaning How to Fish—priced at roughly five euros or less during the launch discount—achieved far higher player numbers than a production on a very different financial footing.
Why it clicked: chaotic co-op, physics, and viral moments
The breakout isn’t just about numbers; it also fits a recognizable trend in co-op gaming. How to Fish lands in the “friendslop” category—cheap co-op experiences built for laughs, chaos, and spontaneous moments that are easy to share. The game has been linked to the same wave as hits like Lethal Company, Peak, and Content Warning, and it’s supported by Evil Landfall, the indie arm of Landfall Games, which has been behind several similar-style successes.
At its core, the premise is simple: you and up to three friends are stranded on an island after a shipwreck and have to fish your way back home. What makes it work is how far the fishing fantasy goes. Players can use outlandish tools ranging from knives to shotguns and sniper rifles, and the game allows for ridiculous stunts—betting money, hunting large creatures, and fighting bosses—while relying on exaggerated, unpredictable physics.
That unpredictable physics, combined with proximity chat, is central to the game’s appeal. It’s designed to generate moments that players can’t exactly script, which is the kind of content that tends to perform well on TikTok, Twitch, and YouTube. Add in a low barrier to entry—under five euros during the launch discount and lightweight requirements that can run on most PCs—and the game’s draw becomes clearer: it’s easy to join, easy to enjoy, and built to produce shared laughs.
For now, How to Fish is proving that Steam success doesn’t always come from massive spending. With a clever premise, a ready-made social setup for friends, and a physics-driven loop that encourages chaos, it has quickly become one of the platform’s biggest surprises—and its long-term challenge will be maintaining that momentum beyond the initial surge.


