AlisGames Releases Ruiny: Card-Driven Ruin Exploration Board Game Debuts
Today marks the release of Ruiny from AlisGames, a new board game written by John D. Clair. Designed for players who enjoy tight decision-making and card-driven strategy, the game puts you in the role of explorers pushing deeper into ancient ruins in search of hidden treasures—where winning comes down to how well you combine and upgrade your cards.
Ruiny: dig, combine, and commit
In Ruiny, gameplay centers on building an effective card engine through smart pairing and continuous improvement. Each card has the potential to change its properties, and further upgrades unlock increasingly unusual combinations. The catch is that you only gain two cards over the entire match, meaning your choices matter from the start and you can’t rely on “fixing it later” with extra draws.
As the game progresses, your goal is to get rid of all your cards as quickly as possible. That objective doesn’t remove the need for planning—if anything, it makes your path to victory a puzzle, since the process of shedding cards also opens up opportunities to combine, adapt, and create surprising lines of play.
Key details
- Players: 2–5
- Play time: about 40 minutes
- Age rating: 13+
Price and availability
Ruiny is available at board game retailers for roughly 66–72 PLN. If you want to see how it works in practice, there’s also a video instruction available alongside the release.


