Control Resonant Hits Gold, but Remedy Delays Release to October 15
Remedy has reported a tough stretch for its finances, even as it marks a key milestone for its next big release. Control Resonant has reached gold status, but the physical version will arrive later than originally expected—moving from a September 24 release to October 15. The shift lands amid pressure on the Finnish studio, which says it needs a commercial turnaround soon.
In its latest financial report, Remedy said revenue fell in the first half of 2026 by 23.1%, dropping from €30.3 million to €23.3 million compared with the same period the year before. Earnings before interest, taxes, depreciation, and amortization were only slightly positive at €0.5 million. The decline was especially steep in the second quarter (April through June 2026), where revenue slid 40% from €16.9 million to €10.2 million. Revenue tied to games and royalties also decreased sharply, falling from €9.5 million to €3.8 million.
Remedy’s leadership points to last year’s disruption as the driver behind the unfavorable numbers. Jean-Charles Gaudechon, the studio’s new CEO this year, said the weak performance was linked to the way FBC: Firebreak performed and the accounting effects of subscription-related services. Still, there are signs Remedy is watching closely: interest in the original Control has increased, and Alan Wake 2 has surpassed the 3 million-sold mark since launch.
Beyond near-term results, the company’s roadmap is built around three projects, including one that has not been announced. Remedy is currently developing remakes of the first two Max Payne games, but it will not discuss them publicly for now. The studio says any announcements about those remakes remain in the hands of publisher Rockstar Games. Remedy’s financial hopes, meanwhile, are more directly tied to Control Resonant, which is expected to launch on September 24 on PC, PS5, and Xbox Series X/S.
Even with the physical delay to October 15, Remedy says anticipation is already building. Across all platforms, 1.5 million players have added Control Resonant to their wishlists. The game has also entered the top three for pre-orders on PS5 in the United States, Germany, and Brazil. Remedy also warned that release timing could be a factor, since several major titles are scheduled for the same month, including Marvel’s Wolverine and the Polish game The Blood of Dawnwalker.
Game director Sergey Mohov estimates that completing Control Resonant should take around 30 hours. For players aiming to uncover everything, that figure could extend up to 50 hours.
While Control Resonant is positioned as Remedy’s upcoming bet, the studio has also confirmed it is done actively developing FBC: Firebreak. The cooperative FPS will remain available, but the studio has accepted that it will not receive further development. Remedy says it plans to keep servers running even if only a small number of players continue to use them.
The game has also been discounted, and owners can still invite friends through the Friend’s Pass option. Remedy describes Open House from earlier this year as the last major update for FBC: Firebreak, with only smaller fixes expected after that point.


