Pokémon Pokopia Hits 5 Million Sales Worldwide in Just Four Months

Nintendo and The Pokémon Company have announced that Pokémon Pokopia has crossed the 5 million sales mark worldwide, a milestone that also clarifies how the game has performed outside Japan since its release on Switch 2.

Key takeaways

  • Pokémon Pokopia has sold over 5 million copies worldwide.
  • As of June 30, 2026, the game had distributed 3.68 million units outside Japan.
  • The title reached the 5 million threshold in just four months.
  • Pokémon Pokopia is now Switch 2’s second-best-selling game (with Donkey Kong Bananza listed at 4.78 million by June 30, 2026).
  • Mario Kart World remains the platform leader with more than 15 million copies in circulation.
  • Nintendo can extend revenue via a paid extension pass priced at €35.

A big number arrives just as Switch 2 slows down

The announcement comes after Nintendo previously did not share total sales figures for Pokémon Pokopia in Japan, since the game is published by The Pokémon Company there. That left Nintendo’s recent financial reporting unable to fully quantify the franchise’s performance in the region.

With this new update, Nintendo’s broader picture is clearer: by June 30, 2026, Pokémon Pokopia had 3.68 million copies distributed outside Japan. From there, the game went on to surpass 5 million worldwide, doing so in a four-month window.

The result is especially notable because Pokémon Pokopia is a Pokémon spin-off, and it has also been positioned early as one of Switch 2’s key selling points. The platform’s momentum had reportedly begun to cool before the game’s release in March, making this sales milestone a timely boost for the system’s lineup.

Where it ranks on Switch 2, and what Nintendo plans to monetize

With 5 million copies sold across roughly 25 million consoles, Pokémon Pokopia stands as Switch 2’s second best-selling game. It ranks above Donkey Kong Bananza, which sits at 4.78 million copies as of June 30, 2026.

Mario Kart World remains the clear leader on the platform, with more than 15 million copies “in the wild.” That figure includes units bundled with the console, so it’s not directly comparable to stand-alone sales in the same way.

Nintendo is also expected to keep monetizing the game long-term through a €35 extension pass, giving the company a path to extend the title’s lifecycle well beyond its initial release window.

Marcus Chen is a gaming journalist and industry reporter with more than 10 years of experience. He covers releases, announcements, and trends across PC, PlayStation, Xbox, and Nintendo, and keeps a close eye on the indie scene and esports. Previously an editor at several gaming publications, he now writes news, reviews, and breakdowns of major industry moments—from big showcases to updates on popular titles. His work is aimed at players who want a clear, fast read on what happened and why it matters.