Wizards of the Coast Maps D&D Roadmap to 2027 at Gen Con: Greyhawk & Dark Sun
Wizards of the Coast used Gen Con in Indianapolis to unveil a new roadmap for Dungeons & Dragons stretching through the end of 2027, with a focus on five content pillars spanning tabletop releases, D&D Beyond improvements, and additional Universe Beyond collaborations—alongside fresh details for the company’s wider multimedia push. The message from the D&D team, repeatedly emphasized in the closed-press session, was simple: “You’ve been heard.”
Gen Con announcements: roadmap timing and where to play
| Item | When | Platform/Format | What it includes (high level) |
|---|---|---|---|
| D&D: World of Warcraft (Universes Beyond) | November 17, 2026 | Tabletop book / D&D Beyond tie-in | New species, subclasses, spells, monsters, and redesigned dungeons; plus maps and a DM screen |
| Dark Sun return (Season of Survival) | Early 2027 | Tabletop rules + adventure books | Rule expansion and adventure volume focused on survival in Athas |
| Greyhawk: Crown of the Witch Queen | 2027 | Tabletop adventure book | Falconfgrís under threat from Drelnza, daughter of Iggwilv |
Azeroth arrives at the table again in a new D&D crossover
The closest release on the horizon is the next Universes Beyond drop: D&D: World of Warcraft, scheduled for November 17, 2026 as the headline for the “Champions Season” announced earlier in 2026. Wizards said the project brings Azeroth’s long-running conflict into the D&D multiverse for the first time in two decades, setting up an expansion designed to let groups run adventures in familiar locations while translating that world’s particular flavor to tabletop play.
Designed by James Wyatt, the book is set to add 11 new species, 6 new subclasses, and 3 additional updated subclasses. It also includes 60 new spells, 50 new monsters, and six redesigned dungeons intended to support play at the table. Beyond the core rules content, the Universes Beyond package will also include a new maps pack and a Dungeon Master screen built for the crossover.
Blizzard’s World of Warcraft executive producer Holly Longdale framed the collaboration as a shared philosophy: both properties aim to give players a world full of possibilities and then let them shape the story. She specifically called out the appeal of carrying World of Warcraft’s Azeroth identity into D&D, where a character, a party, and group decisions create that meaning in a new way.
Tabletop fans get the “requested” settings: Dark Sun and Greyhawk return in 2027
Wizards also used the roadmap to confirm two requested campaign settings for the next year—both tied to gaps left by fifth edition. First up is Dark Sun, returning in early 2027 under the “Season of Survival” banner. The plan is to deliver new books during that season, including one rules expansion and one adventure, with the pitch centered on tyrannical spellcaster kings and the harsh survival pressures of Athas.
Greyhawk is set to return as well, with two distinct announcements. The first is a new adventure book, Greyhawk: Crown of the Witch Queen, where adventurers must decide whether to save or condemn Falconfgrís as the vampire Drelnza rises. Drelnza is described as the daughter of Iggwilv, widely known in D&D lore as Tasha.
The second Greyhawk track comes from Luke Gygax—son of Gary Gygax—who appeared to say he is working on another Greyhawk project based on an unpublished, unfinished piece left behind by his father. Luke stated that he intends to complete the unfinished adventure while keeping Gary Gygax’s vision, with that work also expected to arrive during 2027.
Joe Manganiello leads D&D Icons as new Dragonlance and Drizzt plans are confirmed
Another major plank in Wizards’ strategy is the D&D Icons program, a new content initiative aimed at revitalizing key figures from D&D’s history and expanding the multiverse’s settings. Wizards announced that actor, writer, and Dungeon Master Joe Manganiello will serve as the program’s new Chief Creative Officer.
For Dragonlance, Joe Manganiello said Margaret Weis and Tracy Hickman are returning to develop new material tied to their series, including a new book described as the most ambitious Dragonlance volume in the franchise’s history.
For the Forgotten Realms, R.A. Salvatore was also confirmed as resuming work on stories centered on the drow hero Drizzt Do’Urden, with the goal of bringing the character back through additional adventures in the setting.
Wizards also outlined new collaboration programming with outside publishers to expand more content across additional settings: Ravenloft is linked to Ghostfire Gaming, Eberron to Visionary Production and Design, and the Forgotten Realms to Kobold Press.
D&D Beyond gets a redesigned mobile-focused workflow
While Wizards emphasized that D&D’s heart is still in the face-to-face table experience, the roadmap also targets players who run games digitally. The company announced a redesign for D&D Beyond aimed at making the service easier to use on mobile devices, including access to a dice roller, character sheet tools, spell lists, and maps directly from a phone or handheld.
Wizards also confirmed a promotional offer for discounted access to premium features. The pitch includes options for joining games with an experienced Dungeon Master and using the platform to connect with communities for in-person play.
Warlock: Dungeons & Dragons spotlights Tasha and more voice cast
On the video game side, Wizards used Gen Con to expand the story around Warlock: Dungeons & Dragons. The company confirmed that Tasha will be a major presence in the game, portrayed through performance capture by Maggie Robertson. The cast also includes Tricia Helfer, who will star as Kaatri.
Wizards further confirmed that Warlock will be one of the titles shown during the August 25 night programming block, with an initial gameplay trailer delivered as part of Opening Night Live—scheduled for the late-summer showcase season.
Across tabletop, digital tooling, and game tie-ins, the throughline of the roadmap is that Wizards is trying to meet players where they are—whether that means returning demanded settings like Dark Sun and Greyhawk, expanding crossover possibilities, or smoothing the experience of running campaigns away from the traditional table.


