Star Fox Switch 2 Remake: Velan Studios Promises Fixes in First Patch
After a week on shelves, the Star Fox remake for Nintendo Switch 2 has landed with plenty of goodwill—but it’s also made a specific gap in the overall experience impossible to ignore. Players are now pointing to four “fixable” omissions they want addressed in the first post-launch patch, with developer Velan Studios preparing that update.
Release window, platforms, and editions
| Game | Platform | Release date | Players | Publisher |
|---|---|---|---|---|
| Star Fox (remake) | Nintendo Switch 2 | 25 June 2026 | Offline: 1–4; Online: 1–8 | Nintendo |
The remake is described as polished and well-received by both critics and the community, particularly longtime players returning to the Lylat Wars-style experience after 29 years. Still, the discussion around what should come next is already focused: a first update is expected to correct four shortcomings that have become more visible as the game reaches its one-week mark.
Patch requests: the four omissions players want fixed
1) Make boss weak points easier to spot
One of the commonly requested changes is clearer communication of where to hit bosses. The proposal is to visually highlight impact zones on boss targets—something players compare to older Starwing-era design, where destructible parts could be indicated with color cues. The suggestion also notes that this could be implemented as an optional accessibility-style toggle.
Players also mention that cosmetic clarity options—such as adjusting team colors in Battle Mode—could be made optional as well, to help differentiate sides more reliably.
2) Add leaderboards and in-game stats screens
The most “serious” omission, in the view of the article, is the lack of ranking and performance tracking. The request is framed around the arcade spirit of the series, with players asking for both solo and online history—plus more detail than what they currently have.
- Solo: A ranking table or dedicated mode showing top campaign scores, including which route was taken. Players also want global comparison screens for other players’ best campaign results, with indicators for whether runs used mouse mode. Additional breakdowns requested include scores by planet and by difficulty.
- Multiplayer: A full online play history including total hours, time spent per planet and per mode, unlocks earned, preferred power-ups, common scoring methods, win/loss ratios by map, and other improvement-focused data such as the most frequent “death” type.
3) Add a viewer for cutscenes, music, and art
The remake’s cutscenes are generated as you progress through routes across the Lylat System, but players who have already sampled most route combinations say they’re increasingly skipping cinematics to get back to combat. The request is for a dedicated theater-style feature that can replay unlocked scenes in order and let players jump to specific ones.
The proposed viewer would go beyond single replays, with the idea of selecting an exact route (including its variables) so the game can present the sequence leading up to the two possible endings after Venom.
On the audio side, the article praises the orchestrated soundtrack but says it’s not fully available in the form players expect. It references the existence of 10 advance themes on Nintendo Music from a special “launch” release, and asks for the full set to be playable directly in-game. The request also pairs music with optional presentation elements—illustrations and concept art tied to each theme—similar to how other releases have bundled content for convenience.
Finally, players want a richer gallery of art from both the original and the remake, positioned as documentation alongside the Holovisor concept.
4) More maps for Battle Mode
The last request is simple: add more stages to Battle Mode. The article points out that the online Battle Mode was built from scratch and is more modern in structure, which makes the current map count feel too small. As described, Battle Mode launches with three options:
- Corneria: Battle in the bay
- Sector Y: Space combat
- Fichina: Meteor skirmish
Players argue that even if Nintendo and Velan Studios started with three maps to gauge reaction, they need more alternatives sooner rather than letting match variety run out quickly. The article also suggests that exporting the three match types to other planets would be a straightforward path, listing examples such as Katina’s satellite areas, Sector X’s pirate setting, and Venom’s meteor environment.
Beyond that, the article includes a wishlist of possible additions, including ideas for Aquas, Macbeth, and Titania, a survival-oriented Solar scenario, a Sector Z concept built around team “mothership” mechanics and missile attacks, and even a radar-buoy style mode inspired by Zoness and Bolse—plus a “busy obstacle” map concept designed to increase how much piloting skill matters mid-match.
The update described here has not been officially detailed with patch notes, but players are already making their priorities clear: clearer boss readability, robust ranking and stat tracking, a proper media viewer for scenes/music/art, and expanded Battle Mode map variety—all framed as changes that can be delivered in the first patch Velan Studios is currently preparing.


